Unlithians

Lore

All Unlithians acknowledge one Truth: everything has a price, and for most peoples, that price is Gold. The politics of an Unlithian State is steeped in the flow of money, and so of trade. Theirs is a world of clinking coins and secret handshakes. Even when they make war, their armies are paid so handsomely that their foes falter, knowing the cost they will pay.

Unlithians v1

Played in: Age 3. Rules fingerprint 87cc06ee78bd959e.

Unit slotUnitOffenseDefenseGold
Soldiers (drafted)Retainer11drafted
Offense specialistSellsword60660
Defense specialistBonded Guard05660
EliteGilded Company952,000
ThiefFactor00800
Offense specialist, upgradedSellsword+81660
Defense specialist, upgradedBonded Guard+16660
Elite, upgradedGilded Company+1162,000
Mercenaries (hired per attack)Mercenaries30150
Elite, upgraded twiceGilded Company++1482,000

Effects

  • +20% gold earned from peasants each tick (income)
  • +10% your state's output of its realm's material (material_output)
  • -30% gold paid for mercenaries (mercenary_cost)
  • One mercenary for every 3 of your own troops sent.
  • 10% of the mercenaries who survive a battle stay, as offensive specialists.
  • +30% gold cost of training troops (training_cost)
  • Can't train elites.
  • A won battle turns 0.1% of the surviving offensive specialists into elites.
  • Everything Has a Price: Mercenaries can be hired upgraded, for the upgrade material.

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.