Realm Works

Specialised Materials Production: each realm may build the one work for its material, once a season. A state's leader proposes it, and its state votes yes. Each state's leader then votes. It passes once 66.67% of the realm's states with houses say yes. Then any house in the realm funds it with gold and the realm's material; a gift is capped at what is still needed. Once fully funded, the realm's output of its material rises for the rest of the season. Every house in the realm hears when the work is proposed, passes and is done.

WorkMaterialOutputFunding
Surface Mine
surface_mine
Bauxite+2%500,000 gold + 1,000 bauxite
Quarry
quarry
Limestone+2%500,000 gold + 1,000 limestone
Ancient Digsite
ancient_digsite
Amber+2%500,000 gold + 1,000 amber
Volcanic Pit
volcanic_pit
Sulfur+2%500,000 gold + 1,000 sulfur
Forestry Camp
forestry_camp
Pine+2%500,000 gold + 1,000 pine
Lumber Yard
lumber_yard
Paper+2%500,000 gold + 1,000 paper

Commands: propose_work and vote_work (leaders), fund_work (any house in the realm). See API for Tools.

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.