Specialised Materials Production: each realm may build the one work for its material, once a season. A state's leader proposes it, and its state votes yes. Each state's leader then votes. It passes once 66.67% of the realm's states with houses say yes. Then any house in the realm funds it with gold and the realm's material; a gift is capped at what is still needed. Once fully funded, the realm's output of its material rises for the rest of the season. Every house in the realm hears when the work is proposed, passes and is done.
| Work | Material | Output | Funding |
|---|---|---|---|
Surface Minesurface_mine | Bauxite | +2% | 500,000 gold + 1,000 bauxite |
Quarryquarry | Limestone | +2% | 500,000 gold + 1,000 limestone |
Ancient Digsiteancient_digsite | Amber | +2% | 500,000 gold + 1,000 amber |
Volcanic Pitvolcanic_pit | Sulfur | +2% | 500,000 gold + 1,000 sulfur |
Forestry Campforestry_camp | Pine | +2% | 500,000 gold + 1,000 pine |
Lumber Yardlumber_yard | Paper | +2% | 500,000 gold + 1,000 paper |
Commands: propose_work and vote_work (leaders), fund_work (any house in the realm). See API for Tools.
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.