Every personality has a permanent identity (such as explorer) and a definition for each age it is played in. An age places definitions into numbered slots; unlisted slots are unused. See the glossary.
In Age 3
| Slot | Personality | Definition |
|---|---|---|
| 0 | The Merchant | merchant@v1 |
| 1 | The Warrior | warrior@v1 |
| 2 | The Sage | sage@v1 |
| 3 | The Explorer | explorer@v1 |
| 4 | The Spymaster | spymaster@v1 |
| 5 | The Mystic | mystic@v1 |
| 6 | The Quartermaster | quartermaster@v1 |
| 7 | The Prospector | prospector@v1 |
| 8 | The Zealot | zealot@v1 |
| 9 | The Herald | herald@v1 |
| 10 | unused this age | |
| 11 | unused this age | |
Every personality
- The Explorer (Age 2, Age 3)
- The Herald (Age 3)
- The Merchant (Age 1, Age 2, Age 3)
- The Mystic (Age 3)
- The Prospector (Age 3)
- The Quartermaster (Age 3)
- The Sage (Age 1, Age 2, Age 3)
- The Spymaster (Age 3)
- The Warrior (Age 1, Age 2, Age 3)
- The Zealot (Age 3)
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.