Buildings

Every building is built on one acre of barren land. See Land and Construction for costs, building efficiency and how percentage effects grow.

In Age 3

Economy

BuildingEffectsHouses (people)JobsExtra costBuild time (ticks)A new house starts withLimit
Banks
Make gold and raise income.
Makes 10 gold a tick (times efficiency)
+1% gold earned from peasants each tick per 1% of land, up to +25% (income)
2525Gold only1640
Farms
Grow food.
Makes 60 food a tick (times efficiency)2525Gold only1660
Homes
Houses more people than any other land.
None350Gold only1630
Mills
Cheaper construction and exploring.
-3% gold cost of construction per 1% of land, up to -75% (construction_cost)
-3% gold cost of exploring per 1% of land, up to -75% (explore_cost)
2525Gold only160
Trading Houses
Merchants cut the market fee on what you sell.
-4% the market fee on your sales per 1% of land, up to -100% (market_fee)2525Gold only160

Learning

BuildingEffectsHouses (people)JobsExtra costBuild time (ticks)A new house starts withLimit
Libraries
Every science works better.
+1% strength of every science bonus per 1% of land, up to +25% (science_efficiency)2525Gold only160
Universities
More scientists, and they write more books.
+1.5% how fast new scientists arrive per 1% of land, up to +37.5% (scientist_spawn)
+1% books scientists write each tick per 1% of land, up to +25% (book_production)
2525Gold only160

Military

BuildingEffectsHouses (people)JobsExtra costBuild time (ticks)A new house starts withLimit
Armouries
Cheaper troops.
-1.5% gold cost of training troops per 1% of land, up to -37.5% (training_cost)2525Gold only160
Barracks
Armies come home sooner.
-1.5% how long armies take to come home per 1% of land, up to -37.5% (return_time)2525Gold only160
Forts
Stronger defense. Built with limestone.
+1.5% defense of troops at home per 1% of land, up to +37.5% (defense)25251 Limestone1620
Castles
Lose less land when attacked. Built with limestone.
-2.25% land lost when attacked per 1% of land, up to -50% (land_loss)25252 Limestone160
Hospitals
Fewer troops die in battle.
-3% troops killed in battle per 1% of land, up to -75% (casualties)2525Gold only160
Stables
Breed and keep war horses.
Makes 2 horses a tick (times efficiency)
Holds 80 horses
2525Gold only160
Training Grounds
Stronger offense.
+1.5% offense of troops sent on attacks per 1% of land, up to +37.5% (offense)2525Gold only1620

Shadows and magic

BuildingEffectsHouses (people)JobsExtra costBuild time (ticks)A new house starts withLimit
Thieves' Dens
Your spies are harder to catch.
+3% strength of your thieves when spying per 1% of land, up to +75% (thief_strength)2525Gold only1610
Watch Towers
Enemy spies are easier to catch.
+2% strength of your thieves against enemy spies per 1% of land, up to +50% (thief_defense)2525Gold only1610
Shrines
Adepts gather here (drawn from your peasants), and aether for rites.
Makes 1 adepts (drawn from peasants) a tick (times efficiency)
Makes 4 aether a tick (times efficiency)
Holds 20 adepts (drawn from peasants)
Holds 80 aether
1520Gold only1610
Watchstones
Hexes against you fail more often, and storms wreck less.
+3% resistance to hexes and divinations against you per 1% of land, up to +60% (ward)02010 Limestone160

Great works

BuildingEffectsHouses (people)JobsExtra costBuild time (ticks)A new house starts withLimit
Ancestral Hall
One per house. Your generals may carry one more trait, and it earns 1 renown a tick.
Makes 1 renown a tick
+1 general trait slot
2525250,000 extra gold, 250 Amber, 500 Limestone7201 per house
Dragon Walls
Dragons burn less of your house, and your defense at home is higher against them.
-3% what a dragon's raid burns of yours per 1% of land, up to -60% (dragon_damage)
+3% your defense at home against dragons only per 1% of land, up to +60% (dragon_defense)
01510 Limestone, 5 Sulfur160
Lesser Dragon Walls
Dragons burn a little less of your house, and your defense at home is a little higher against them.
-1% what a dragon's raid burns of yours per 1% of land, up to -20% (dragon_damage)
+1% your defense at home against dragons only per 1% of land, up to +20% (dragon_defense)
01510 Limestone160

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.

On this page
  1. In Age 3
    1. Economy
    2. Learning
    3. Military
    4. Shadows and magic
    5. Great works