Every realm produces its own signature material each tick. No material comes from just one realm, so nobody can corner the market. See Trade for how production is shared and sold.
In Age 3
| Material | Used for | Made in realms | Per realm, per tick | World total, per tick |
|---|---|---|---|---|
| Amber | Generals, Ancestral Hall. | 3, 9 | 80 | 160 |
| Bauxite | Unit upgrades. | 1, 6, 11 | 1,000 | 3,000 |
| Limestone | Ancestral Hall, castles, dragon walls, forts, lesser dragon walls, watchstones. | 2, 8 | 240 | 480 |
| Paper | Science, academics. | 7, 13 | 700 | 1,400 |
| Pine | Refining into timber or resin. | 5, 12 | 880 | 1,760 |
| Resin | Hexes, vigils, the Torch attack. | Refined from Pine | – | – |
| Timber | Chariots. | Refined from Pine | – | – |
| Sulfur | Medics, dragon walls, the Set Fires operation. | 4, 10 | 350 | 700 |
Refining
Some materials are made only by refining others. Refining happens at once.
| Recipe | Uses | Makes |
|---|---|---|
| timber | 5 Pine | 1 Timber |
| resin | 5 Pine | 1 Resin |
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.