The Hall of Deeds is where houses buy and sell generals and academics. Every character carries its service record, so a proven veteran is worth more than a fresh recruit.
Selling
Listing a character shows its name, traits or attributes and full record to everyone. You list it one of two ways:
- Auction. Set a reserve price and a length of 12 to 48 ticks. Each bid must beat the last by 5%. When the auction ends, the top bidder buys it. Once there's a bid, the auction runs to its end.
- Open to offers. Anyone may offer gold; you accept or decline.
Buying
- Bid on an auction, or make a direct offer on a character listed open to offers. You can't make an offer on a character its owner hasn't listed.
- Your gold is held from the moment you bid or offer. It comes back at once if you're outbid, declined, withdraw, or the offer lapses after 24 ticks.
- You need room for it: fewer than 5 generals, or the universities for another academic.
What a sale costs
- 5% of the price goes to the seller's state treasury.
- A buyer from another realm pays 10% on top. That extra goes to the character itself, recorded in its history as transfer income, and leaves the economy for good.
- Every character's record keeps how often it has been traded, and its transfer fees: lifetime total, highest and average.
Example. A general sells for 10,000 gold to a house in another realm. The buyer pays 11,000; the seller receives 9,500 and their state 500; the general's transfer income rises by 1,000.
What can't be traded
- A general away with an army, or your main general.
- A character that changed hands in the last 72 ticks.
- Any character while either house's state is at war.
The war rule is checked again when a sale happens. If the buyer's state goes to war after a bid or offer, the auction ends without a sale or the offer can't be accepted, and the buyer's gold comes back.
A listed general can't lead an army or be named main general until you take it off the market.
Courted characters
A character that was courted and left wavering is auctioned here on its owner's behalf. The house that courted it has first refusal for the opening ticks; after that anyone may bid, and the owner is paid as in any sale.
Settling in
For 24 ticks after a trade, a character is settling in with its new house: a general's army fights 5% weaker, and its house writes 5% fewer books for each settling academic.