Hall of Deeds

The Hall of Deeds is where houses buy and sell generals and academics. Every character carries its service record, so a proven veteran is worth more than a fresh recruit.

Selling

Listing a character shows its name, traits or attributes and full record to everyone. You list it one of two ways:

  • Auction. Set a reserve price and a length of 12 to 48 ticks. Each bid must beat the last by 5%. When the auction ends, the top bidder buys it. Once there's a bid, the auction runs to its end.
  • Open to offers. Anyone may offer gold; you accept or decline.

Buying

  • Bid on an auction, or make a direct offer on a character listed open to offers. You can't make an offer on a character its owner hasn't listed.
  • Your gold is held from the moment you bid or offer. It comes back at once if you're outbid, declined, withdraw, or the offer lapses after 24 ticks.
  • You need room for it: fewer than 5 generals, or the universities for another academic.

What a sale costs

  • 5% of the price goes to the seller's state treasury.
  • A buyer from another realm pays 10% on top. That extra goes to the character itself, recorded in its history as transfer income, and leaves the economy for good.
  • Every character's record keeps how often it has been traded, and its transfer fees: lifetime total, highest and average.

Example. A general sells for 10,000 gold to a house in another realm. The buyer pays 11,000; the seller receives 9,500 and their state 500; the general's transfer income rises by 1,000.

What can't be traded

  • A general away with an army, or your main general.
  • A character that changed hands in the last 72 ticks.
  • Any character while either house's state is at war.

The war rule is checked again when a sale happens. If the buyer's state goes to war after a bid or offer, the auction ends without a sale or the offer can't be accepted, and the buyer's gold comes back.

A listed general can't lead an army or be named main general until you take it off the market.

Courted characters

A character that was courted and left wavering is auctioned here on its owner's behalf. The house that courted it has first refusal for the opening ticks; after that anyone may bid, and the owner is paid as in any sale.

Settling in

For 24 ticks after a trade, a character is settling in with its new house: a general's army fights 5% weaker, and its house writes 5% fewer books for each settling academic.

On this page
  1. Selling
  2. Buying
  3. What a sale costs
  4. What can't be traded
  5. Courted characters
  6. Settling in