Lore

Born of the tragic volcanic eruption of Mount Ishiraki, the Ashcliffe were displaced and now traverse the Realms of the World. Known also as the Wanderers, they are a hardy bunch of survivors, relying on their keen sense of camaraderie and huntsmanship to bolster their presence. Faint memories of the technology they once possessed help them conquer lands faster.
Ashcliffe v1
Played in: Age 3. Rules fingerprint e7e88869e3608017.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Wayfarer | 1 | 1 | drafted |
| Offense specialist | Ashstalker | 5 | 0 | 600 |
| Defense specialist | Cinderwarden | 0 | 5 | 640 |
| Elite | Emberwright | 8 | 5 | 1,800 |
| Thief | Smokewalker | 0 | 0 | 800 |
| Offense specialist, upgraded | Ashstalker+ | 6 | 1 | 600 |
| Defense specialist, upgraded | Cinderwarden+ | 1 | 6 | 640 |
| Elite, upgraded | Emberwright+ | 10 | 6 | 1,800 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Emberwright++ | 13 | 8 | 1,800 |
Effects
- -10% food eaten each tick (
food_consumption) - -20% your troops killed in battle when you attack (
casualties_attacking) - -15% your troops killed in battle when you defend (
casualties_defending) - Homes only raise the birth rate: they house 25 people each, and each 1% of the land in them grows peasants 2% faster.
- Borne in Suffering: -20% food eaten each tick at war (
food_consumption, conditional); -16.67% how long armies take to come home at war (return_time, conditional).
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.