Freehomes

Lore

In the aftermath of the sack of Ruikhire, the homeless of the once-great city rose up to take over its rubble. They established a set of rules for themselves: land belongs to those who stand on it, those who bled for it, and those who thrive in it. For the people of the new Freehomes movement, buildings are a suggestion. They organise quickly and are deadly when cornered, but overt wealth has historically eroded their principles and bred complacency. Their leaders are wise to this, and perpetually keep their men and women on edge to further the purposes of the movement.

Freehomes v1

Played in: Age 3. Rules fingerprint cff22e21831e38f4.

Unit slotUnitOffenseDefenseGold
Soldiers (drafted)Squatter11drafted
Offense specialistRubble Raider50560
Defense specialistHoldfast06660
EliteFirebrand851,760
ThiefLookout00760
Offense specialist, upgradedRubble Raider+61560
Defense specialist, upgradedHoldfast+18660
Elite, upgradedFirebrand+1061,760
Mercenaries (hired per attack)Mercenaries30150
Elite, upgraded twiceFirebrand++1381,760

Effects

  • -30% time to build (construction_time)
  • All fighting units fight with +1 defense each while overpopulated.
  • -20% building efficiency (can pass 100%) (building_efficiency)
  • -10% offense of troops sent on attacks while well fed (offense, conditional)
  • -10% defense of troops at home while well fed (defense, conditional)
  • Well fed means more than 10 food an acre.
  • All Eyes on Us: Training takes 2 ticks less while, within the last 48 ticks, the house explored, took land, or started buildings on 10% of its land.

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.