Elf v1
Played in: Age 1, Age 2. Rules fingerprint ab32c571b16a8c47.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Archers | 5 | 1 | 330 |
| Defense specialist | Wardens | 0 | 6 | 350 |
| Elite | Bladedancers | 7 | 6 | 950 |
| Thief | Shadows | 0 | 0 | 420 |
| Offense specialist, upgraded | Archers+ | 6 | 2 | 330 |
| Defense specialist, upgraded | Wardens+ | 1 | 8 | 350 |
| Elite, upgraded | Bladedancers+ | 9 | 8 | 950 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Bladedancers++ | 11 | 10 | 950 |
Effects
- +5% defense of troops at home (
defense) - +10% your adepts' strength in a rite's roll, cast or resisted (
adept_strength)
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.