Human v1
Played in: Age 1, Age 2. Rules fingerprint bbaee116402019f2.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Pikemen | 5 | 0 | 300 |
| Defense specialist | Shieldbearers | 0 | 5 | 320 |
| Elite | Knights | 8 | 5 | 900 |
| Thief | Cutpurses | 0 | 0 | 400 |
| Offense specialist, upgraded | Pikemen+ | 6 | 1 | 300 |
| Defense specialist, upgraded | Shieldbearers+ | 1 | 6 | 320 |
| Elite, upgraded | Knights+ | 10 | 6 | 900 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Knights++ | 13 | 8 | 900 |
Effects
- +5% gold earned from peasants each tick (
income)
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.