Orc

Orc v2

Played in: Age 2. Rules fingerprint 4c47e9645d6e1dff.

Unit slotUnitOffenseDefenseGold
Soldiers (drafted)Soldiers11drafted
Offense specialistRaiders60300
Defense specialistStockade04300
EliteWarlords112950
ThiefSneaks00380
Offense specialist, upgradedRaiders+81300
Defense specialist, upgradedStockade+15300
Elite, upgradedWarlords+143950
Mercenaries (hired per attack)Mercenaries30150
Elite, upgraded twiceWarlords++184950

Effects

  • +7.5% offense of troops sent on attacks (offense)
  • -5% gold cost of training troops (training_cost)
  • -5% defense of troops at home (defense)

Orc v1

Played in: Age 1. Rules fingerprint 8d2eb5d99e630df0.

Unit slotUnitOffenseDefenseGold
Soldiers (drafted)Soldiers11drafted
Offense specialistRaiders60320
Defense specialistStockade04300
EliteWarlords1121,000
ThiefSneaks00380
Offense specialist, upgradedRaiders+81320
Defense specialist, upgradedStockade+15300
Elite, upgradedWarlords+1431,000
Mercenaries (hired per attack)Mercenaries30150
Elite, upgraded twiceWarlords++1841,000

Effects

  • +10% offense of troops sent on attacks (offense)
  • -5% defense of troops at home (defense)

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.

On this page
  1. Orc v2
    1. Effects
  2. Orc v1
    1. Effects