Orc v2
Played in: Age 2. Rules fingerprint 4c47e9645d6e1dff.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Raiders | 6 | 0 | 300 |
| Defense specialist | Stockade | 0 | 4 | 300 |
| Elite | Warlords | 11 | 2 | 950 |
| Thief | Sneaks | 0 | 0 | 380 |
| Offense specialist, upgraded | Raiders+ | 8 | 1 | 300 |
| Defense specialist, upgraded | Stockade+ | 1 | 5 | 300 |
| Elite, upgraded | Warlords+ | 14 | 3 | 950 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Warlords++ | 18 | 4 | 950 |
Effects
- +7.5% offense of troops sent on attacks (
offense) - -5% gold cost of training troops (
training_cost) - -5% defense of troops at home (
defense)
Orc v1
Played in: Age 1. Rules fingerprint 8d2eb5d99e630df0.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Raiders | 6 | 0 | 320 |
| Defense specialist | Stockade | 0 | 4 | 300 |
| Elite | Warlords | 11 | 2 | 1,000 |
| Thief | Sneaks | 0 | 0 | 380 |
| Offense specialist, upgraded | Raiders+ | 8 | 1 | 320 |
| Defense specialist, upgraded | Stockade+ | 1 | 5 | 300 |
| Elite, upgraded | Warlords+ | 14 | 3 | 1,000 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Warlords++ | 18 | 4 | 1,000 |
Effects
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.