Dwarf v1
Played in: Age 1, Age 2. Rules fingerprint 41fc55a5b8daefad.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Axemen | 5 | 0 | 310 |
| Defense specialist | Hearthguard | 0 | 6 | 360 |
| Elite | Ironclads | 9 | 7 | 1,100 |
| Thief | Tunnelers | 0 | 0 | 400 |
| Offense specialist, upgraded | Axemen+ | 6 | 1 | 310 |
| Defense specialist, upgraded | Hearthguard+ | 1 | 8 | 360 |
| Elite, upgraded | Ironclads+ | 11 | 9 | 1,100 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Ironclads++ | 14 | 11 | 1,100 |
Effects
- -10% how long armies take to come home (
return_time) - -10% food grown on land each tick (
food_production)
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.