Peridians

Lore

To the Peridian, the State is everything: the State is Father, Mother, Family and Child. All Peridians are near incorruptible and require no oaths of fealty; they bleed purple, and will bleed to death for their State and Realm without question. Skilled with long-range weapons, they prefer to inflict mass casualties on their foes before going in for the kill.

Peridians v1

Played in: Age 3. Rules fingerprint dd2f0c3777972649.

Unit slotUnitOffenseDefenseGold
Soldiers (drafted)Citizen11drafted
Offense specialistArbalist50600
Defense specialistLongwall05640
EliteScorpion Crew941,900
ThiefInformant00800
Offense specialist, upgradedArbalist+61600
Defense specialist, upgradedLongwall+16640
Elite, upgradedScorpion Crew+1151,900
Mercenaries (hired per attack)Mercenaries30150
Elite, upgraded twiceScorpion Crew++1461,900

Effects

  • +5% defense of troops at home (defense)
  • -15% gold cost of training troops (training_cost)
  • Immune to Bribe a General: it can't be tried on them.
  • Kidnapping is 15% less likely to work on them.
  • Immune to Propaganda: it can't be tried on them.
  • Every peasant at home defends as 20% of a soldier.
  • +15% your troops killed in battle when you defend (casualties_defending)
  • -15% defense of troops at home against troll (defense, conditional)
  • High Honour: Every 10 ticks, 0.5% of the soldiers become defensive specialists, free.

Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.