Lore
To the Peridian, the State is everything: the State is Father, Mother, Family and Child. All Peridians are near incorruptible and require no oaths of fealty; they bleed purple, and will bleed to death for their State and Realm without question. Skilled with long-range weapons, they prefer to inflict mass casualties on their foes before going in for the kill.
Peridians v1
Played in: Age 3. Rules fingerprint dd2f0c3777972649.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Citizen | 1 | 1 | drafted |
| Offense specialist | Arbalist | 5 | 0 | 600 |
| Defense specialist | Longwall | 0 | 5 | 640 |
| Elite | Scorpion Crew | 9 | 4 | 1,900 |
| Thief | Informant | 0 | 0 | 800 |
| Offense specialist, upgraded | Arbalist+ | 6 | 1 | 600 |
| Defense specialist, upgraded | Longwall+ | 1 | 6 | 640 |
| Elite, upgraded | Scorpion Crew+ | 11 | 5 | 1,900 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Scorpion Crew++ | 14 | 6 | 1,900 |
Effects
- +5% defense of troops at home (
defense) - -15% gold cost of training troops (
training_cost) - Immune to Bribe a General: it can't be tried on them.
- Kidnapping is 15% less likely to work on them.
- Immune to Propaganda: it can't be tried on them.
- Every peasant at home defends as 20% of a soldier.
- +15% your troops killed in battle when you defend (
casualties_defending) - -15% defense of troops at home against troll (
defense, conditional) - High Honour: Every 10 ticks, 0.5% of the soldiers become defensive specialists, free.
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.