A rework of Undead. It is a separate identity, linked so history can follow the lineage.
Revenant v1
Played in: Age 2. Rules fingerprint 739212af3c51106e.
| Unit slot | Unit | Offense | Defense | Gold |
|---|---|---|---|---|
| Soldiers (drafted) | Soldiers | 1 | 1 | drafted |
| Offense specialist | Husks | 5 | 0 | 290 |
| Defense specialist | Gravewardens | 0 | 5 | 330 |
| Elite | Dreadknights | 10 | 4 | 1,050 |
| Thief | Whispers | 0 | 0 | 400 |
| Offense specialist, upgraded | Husks+ | 6 | 1 | 290 |
| Defense specialist, upgraded | Gravewardens+ | 1 | 6 | 330 |
| Elite, upgraded | Dreadknights+ | 13 | 5 | 1,050 |
| Mercenaries (hired per attack) | Mercenaries | 3 | 0 | 150 |
| Elite, upgraded twice | Dreadknights++ | 16 | 6 | 1,050 |
Effects
- +5% how many people the land can hold (
population) - The house's people and troops eat nothing. (
no_food) - The house cannot explore for land. (
no_explore)
Generated from the game's rule files: Age 3, ruleset 26d8be6b2df908a1. Edit the game's rules, then run tools/sync.py.