Age 106

Age 106
Name:

Ascension

Number:

106

Official Information
Server:

World of Legends

Status:

Running

Owner:

Muga Gaming

Dates
Start:

Sunday, May 6, @18:00 GMT+00:00

End:

TBD

Duration (in days):

TBD

Ascension

Original details can be found in the forums here: Age 106

Miscellaneous things that are being “fixed” or Quality of life

  • To declare war, the kingdom you are declaring war against must have had hostile actions from at least 3 unique provinces. (hits only)
  • Thieves Dens - Age 105 change - now implemented (see buildings)
  • Meteor Showers now also works on “-” tick
  • Love and Peace, as well as all other duration spells have always worked on “-” tick
  • War - Learns and Amnesia recovery time - Book recovery time set to 48 Utopian Days. - Age 105 change
  • War - Learns and Amnesia recovery time - Book recover back to 100% at end of war
  • Buildings in progress are now shown on the survey operation
  • Military casualties can be expected to be roughly 5-6.5% base on defense, 6.5-8.5% base on offense
  • Provinces with successful Bribed Generals operation will now display an extra effect message on attacks that indicate the effect of Bribed Generals
  • Reviewing Age 102 change - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March - Confirmed effect was implemented but results are non-obvious.
    • Modified to - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Raze - Result: Less MAP per hit than previous age (calculated to be about 40% reduced MAP per hit).

General Mechanics

  • Soldiers are 3/0, 0.75nw* and THEY die on defense - adding a warning/notice on the military page
  • Provinces will have base starting military when created as: 3000 Soldiers, 3000 Specialist Credits, 800 Defense Specialists and 400 Thieves
  • Hostile Meter: Spells and Thievery Operations - all values have tripled (example, Rob vaults now moves the meter 0.12 up from 0.04)
  • Explore pool will not decay but has a maximum value of 2500
    • Upon reaching:
    • Explore pool over 1000 acres: End of war and Daily pool growth are auto explored for free (this land will create a new explore schedule for that amount of acres, i.e. 2 acres will be explored each tick)
    • 2500 acres: at month change (1st) if your pool is above 2500 acres it will reset to 2500 acres.

Stances

Normal:

  • No effects, default

Aggressive:

  • +10% Battle (Resource) Gains
  • +30% Credits gained in Combat
  • +10% Self Offensive Military Casualties
  • +10% Instant Spell damage and Sabotage Operation damage
  • +25% Military Wages

Peaceful:

  • +25% Income
  • +15% Food, Runes, Wizards Production
  • +20% Birth Rate
  • -20% Offensive Military Efficiency
  • -50% Defensive Military Losses
  • -25% Outgoing Instant Spell damage and Sabotage Operation damage

Changes to War based on Number of Provinces in the Kingdom

  • Provinces created/reset during WAR will be unable to donate to dragon or aid to those within their kingdom for 24 hours after they leave protection
  • War Score will incur a 4% stacking penalty for each missing province below maximum (Calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms)-currently 2%
  • War Win bonus will incur a 5% stacking penalty for each province below 25. (Calculated at War start - max 25% reduction)

Changes to War Completion

  • Acre redistribution: Upon completion of war, acres awarded will prioritize the smallest Provinces first.

On Conclusion of War - both kingdoms will receive

  • 3 times the kingdom’s median province’s acres in Specialist Credits
  • Free Building Credits to the total of 200% of the median province’s total land at the end of the war
  • Science Books bonus equal to 24 ticks of production for each Province
  • Each Province will have 5% of their land lost and moved to their explore pool (minimum of 100 acres added to pool, regardless of how many are lost)
  • An equal number of acres to those lost will be redistributed to Provinces across the kingdom**
  • Recognition on Kingdom Page based on the number of Wars achieved

Mutual Peace

  • No additional Bonus's or penalties

On war Loss the surrendering kingdom will lose

  • 5% of the Kingdom's Land (each province loses 5%)
  • 5% of the Kingdom's Honor (each province loses 5%)

On war Win the winning kingdom will receive an additional war win bonus

  • --The following bonuses are modified based on War Win Tier and the Kingdom Province count penalty as outlined above.
  • --Each win increases these numbers by 5% to to a max of 50%
  • Science Books bonus equal to 12 ticks of production for each Province

+0.50 to “Current scientist generation”

  • Honor equal to 5% of the losing Kingdom's total Honor at the end of the War (distributed evenly), plus 200 Honor per province
  • Land equal to to 10% of the losing Kingdom's total land at the end of the War redistributed prioritizing smallest province**
  • Additional Free Building credits equal to province land

Buildings

  • Watch Towers - do not have an impact on intel based ops
  • Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max). - Age 105 Change not previously implemented

Operations

  • Spy on pool: gives current pool size, and costs per acre in gold and soldiers
  • Night strike damage: now does 25% more damage to soldiers

Rituals

  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
  • Expedient: -10% Draft Costs, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

Taxes

  • Taxes will now be capped at 80%
  • Land Trade Balance value:1500 gc
  • Land is now subject to taxes
  • Land aid will be destroyed at a rate of ⅓ instead of ½
  • MAP will no longer exempt someone from taxes
  • if you are <25% median acres your taxes cap at 15%
  • Trade balance: will decay 10% per in game month (~50% per real life week) and will not decay in war

Draft Rate

  • Base costs remain the per draft rate
  • Draft rates have been increased to:
  • Reservist: 0.5%
  • Normal: 1%
  • Aggressive: 1.5%
  • Emergency: 2%
Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Ascension
    1. Miscellaneous things that are being “fixed” or Quality of life
    2. General Mechanics
    3. Stances
    4. Changes to War based on Number of Provinces in the Kingdom
    5. Changes to War Completion
    6. Buildings
    7. Operations
    8. Rituals
    9. Taxes
    10. Draft Rate
Contributors (1)

Written by the Utopia community on the original wiki: Sonja says.