Race and personality stats for Age 116. Source: AGE 116 FINAL CHANGES.pdf in the game's Discord.
Units and costs
| Race | Soldier | Offense Specialist | Defense Specialist | Elite | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Att | Def | NW | Att | Def | NW | Att | Def | NW | Att | Def | NW | Cost (gc) | |
| Avian | 3 | 0 | 0.75 | 12 | 0 | 4.8 | 0 | 10 | 5.0 | 16 | 2 | 6.5 | 750 |
| Dark Elf | 3 | 0 | 0.75 | 14 | 0 | 5.6 | 0 | 12 | 6.0 | 16 | 2 | 6.5 | 700 |
| Dryad | 3 | 0 | 0.75 | 10 | 0 | 4.0 | 0 | 11 | 5.5 | 16 | 3 | 7.0 | 800 |
| Dwarf | 3 | 0 | 0.75 | 10 | 0 | 4.0 | 0 | 10 | 5.0 | 15 | 7 | 7.0 | 900 |
| Elf | 3 | 0 | 0.75 | 10 | 0 | 4.0 | 0 | 13 | 6.5 | 14 | 4 | 7.0 | 700 |
| Faery | 3 | 0 | 0.75 | 10 | 0 | 4.0 | 0 | 10 | 5.0 | 4 | 16 | 8.5 | 1150 |
| Halfling | 3 | 0 | 0.75 | 11 | 0 | 4.4 | 0 | 10 | 5.0 | 10 | 13 | 7.5 | 900 |
| Human | 3 | 0 | 0.75 | 15 | 0 | 6.0 | 0 | 12 | 6.0 | 15 | 5 | 7.0 | 800 |
| Orc | 3 | 0 | 0.75 | 13 | 0 | 5.2 | 0 | 10 | 5.0 | 18 | 3 | 7.0 | 850 |
| Undead | 3 | 0 | 0.75 | 11 | 0 | 4.4 | 0 | 10 | 5.0 | 16 | 4 | 7.0 | 800 |
Numbers last updated 21 Jul 2026. Changed? Help keep it current.
Race bonuses, penalties and abilities
| Race | Bonuses | Penalties | Unique Ability | Spellbook |
|---|---|---|---|---|
| Avian |
|
| Dive Bomb Your offensive specialists gain +2 offense point (War Only) (Does not affect NW) | |
| Dark Elf |
|
| Mystic Enthusiasts Successful Offensive instant spells refund 30% Rune Cost. | |
| Dryad |
|
| Overgrowth Once activated, your max population increases by +25% for 3 days |
|
| Dwarf |
|
| Architect's Revenge Incoming Raze damage reduced by 15% and Raze damage increased by 20% | |
| Elf |
|
| Arcane Mastery Chastity cast by Elves reduces Birth Rates by 70%. Offensive duration spells cast by Elves last +2 ticks. | |
| Faery |
|
| Leyline Interference Enemy spells cast against Faery provinces have a 15% chance to fail. | |
| Halfling |
|
| Silent Assault Sabotage operations suffer 50% fewer thievery losses | |
| Human |
|
| Civil Administration Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 40% |
|
| Orc |
|
| Blood Spoils Successful attacks convert 25% of enemy military casualties into Specialist Credits | |
| Undead |
|
| Death March Converts 25% of offensive losses into Soldiers instantly. |
Numbers last updated 21 Jul 2026. Changed? Help keep it current.
Personalities
| Personality | Bonuses & Starting Bonuses | Unique Ability | Spellbook |
|---|---|---|---|
| Artisan |
| Masterful Craftsmanship When razing buildings, Artisans recover 25% of buildings razed as Building Credits. | |
| Cleric |
| Divine Favour When casting self-spells, clerics have a 50% chance to double the spell duration. | |
| General |
| General’s Authority Attacks inflict +15% Enemy Military casualties when two or more generals are sent | |
| Heretic |
| Arcane Frenzy After each successful attack, gain +1 Mana and +1 Stealth for 5 ticks. This effect does not stack and only refreshes. | |
| Mystic |
| Focused Channelling While above 40% mana, spells gain +20% WPA | |
| Necromancer |
| Dark Pact After each successful attack, The Necromancer converts: 10% of the enemy's killed units into Wizards. 20% of the enemy's killed units into Soldiers. 10% of the enemy's killed units into Peasants. | |
| Rogue |
| Shadow Persistence Rogue provinces may perform thievery operations while overpopulated. |
|
| Sage |
| Focused Resolve While in War, Science Effects increase by 1% each tick, up to a maximum of 15%. This bonus resets when war ends. | |
| Tactician |
| Interdiction Successful Attacks in War destroy resources as follows: 15% of gold 15% of runes 15% of food |
|
| Warrior |
| Battle Cry Upon successful attack, the attack will destroy 1.5% of the entire population. | None |
| War Hero |
| Hero’s Culling Massacres kill an additional 7% of peasants and 2.5% of thieves and wizards |
Numbers last updated 21 Jul 2026. Changed? Help keep it current.