Hostile Meter

Significance of the Hostility Meter

When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.

If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 60 points are reached by both Kingdoms, either one can declare.

On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.

Attacks, Spells, Ops and How they Move the Meter

Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.

Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns

All these Attacks add 3 points to the Hostility Meter per hit.

Ambushes

Ambushes add 1.5 points to the Meter.

Bounces

  • Bounces will affect the Meter based on Offense send / Defense.
  • Failed Raze Attack will generate 3 meter points (Age 109)

Dragons

Dragons sent add 30 points to the Hostility Meter.

Spells and Thievery Operations

SpellRelations RequiredValue
StormsNormal0.06
DroughtNormal0.06
GluttonyNormal0.09
Magic WardUnfriendly0.15
ChastityUnfriendly0.15
SlothUnfriendly0.15
GreedNormal0.15
VerminNormal0.00
Abolish RitualUnfriendly0.15
Lightning StrikeNormal0.18
PitfallsNormal0.18
ExplosionsNormal0.18
FireballUnfriendly0.24
TornadoesUnfriendly0.3
BlizzardUnfriendly0.3
Expose ThievesUnfriendly0.36
Fool's GoldUnfriendly0.42
Mystic VortexUnfriendly0.45
NightmaresUnfriendly0.45
Land LustUnfriendly0.6
Meteor ShowersHostile0.75

Numbers last updated 14 Mar 2025. Changed? Help keep it current.

Thievery OperationRelations RequiredValue
Free PrisonersNormal0.03
Rob the GranariesNormal0.06
Bribe GeneralsNormal0.09
Bribe ThievesNormal0.09
Rob the TowersNormal0.09
KidnapNormal0.12
Rob the VaultsNormal0.12
Steal War HorsesUnfriendly0.18
Incite RiotsNormal0.18
Night StrikeUnfriendly0.24
Sabotage WizardsUnfriendly0.24
Destabilize GuildsNormal0.24
ArsonNormal0.24
Greater ArsonUnfriendly0.3
Assassinate WizardsUnfriendly0.36

Numbers last updated 14 Mar 2025. Changed? Help keep it current.

Detailed: Effects of Moving the Meter & Changing Relations

Normal

No Effects

Unfriendly

  • A Dragon sent to an unfriendly Kingdom will only have 50% health points.

Mystics:

Thievery:

Hostile

  • Some Honor gains from Ops and Spells
  • A Dragon sent to a Hostile Kingdom will only have 75% health points.
  • Mana costs of Offensive Spells decreases to 2%
  • Stealth costs of Offensive Operations decreases to 2%
  • Access to Meteor Showers

War

  • Greatly increased Honor gains from Ops and Spells
  • A Dragon sent in War has full health
  • Dragon Networth Range is removed when targeting a Kingdom you are at War with
  • Greatly reduced Multi-Attack Protection
  • 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
  • Decreased Attack Time (phasing in) by 15% after 12 Ticks

Mystics:

Thievery:

Changelog

  • Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
  • Age 109: Failing a Raze Attack will generate 3 meter points
On this page
  1. Significance of the Hostility Meter
  2. Attacks, Spells, Ops and How they Move the Meter
    1. Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns
    2. Ambushes
    3. Bounces
    4. Dragons
    5. Spells and Thievery Operations
  3. Detailed: Effects of Moving the Meter & Changing Relations
    1. Normal
    2. Unfriendly
    3. Hostile
    4. War
  4. Changelog

Categories: Mini Guides

Contributors (14)

Written by the Utopia community on the original wiki: Bishop, Puppy101, Luke, LucidEssence, Pestermenot, Ordray, Scav, Spahrep, Utopia wolf, Avenger, Umajon911, Sonja says, Fanadin, W1nd.