In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells, such as fast-attacking Avians, magic-focused Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks, from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.
Races
Every race Utopia has had, and when each was in play. Faint rows have left the game. Click a name for its lore and history.
| Race | Ages in play |
|---|---|
| Avian | 3–35, 45–86, 88–116 |
| Bocan | 73–76 |
| Dark Elf | 36–49, 73–76, 85–86, 89–94, 96–99, 102, 104–116 |
| Dryad | 72–92, 94–95, 99, 108–112, 116 |
| Dwarf | 1–116 |
| Elf | 1–72, 74–101, 103, 108–116 |
| Faery | 1–35, 50–116 |
| Gnome | 36–49, 87–96, 99, 101–102, 104, 113 |
| Halfling | 3–35, 47–72, 76–86, 90–116 |
| Human | 1–116 |
| Orc | 1–116 |
| Undead | 6–35, 43, 50–73, 80–86, 88–94, 96–107, 110–116 |
Numbers last updated 26 Sep 2026. Changed? Help keep it current.
Personalities
Personalities work the same way. The newest, the Necromancer, arrived in Age 113 and does not have a full entry yet.
| Personality | Ages in play |
|---|---|
| Artisan | 39–42, 45–88, 90–99, 105–116 |
| Cleric | 43–44, 50–73, 80–86, 88–95, 97–98, 100–116 |
| Freak | 13–38 |
| General | 13–35, 110, 113–116 |
| Heretic | 68–102, 104–116 |
| Merchant | 13–67, 100, 104–106 |
| Mystic | 13–116 |
| Necromancer | 113–116 |
| Paladin | 72–80, 96, 99, 113 |
| Raider | 87, 99, 104, 111–112 |
| Rogue | 13–116 |
| Sage | 13–77, 85–86, 90–103, 107, 111–112, 116 |
| Shepherd | 13–53, 97–102, 105–108 |
| Tactician | 46–116 |
| Undead | 74–79 |
| War Hero | 13–45, 54–109, 116 |
| Warrior | 13–116 |
Numbers last updated 26 Sep 2026. Changed? Help keep it current.
Ages are counted from the game's first Age. Ages 109, 114 and 115 are not recorded on this wiki. Where a race or personality is in play in the Ages either side of a gap, it is assumed to have stayed in play through it. Ages up to 107 come from the older hand-kept lists, and 108 onwards from each Age's published changes.