Magic in Utopia runs on wizards and runes. This page explains how your wizards are trained, what makes a spell last longer or land more often, what a spell costs, and gives the formulas and full spell tables behind it. If you only want to know what each spell does, read Mystics first; come here for the numbers.
In short
- Wizards are not bought with gold. Your Guilds train them slowly: 0.02 wizards per Guild per day.
- Percent Guilds (Guilds divided by acres) makes your spells last longer. At 20% Guilds, spells reach their maximum duration.
- Wizards per acre (WPA) decides whether offensive spells succeed. What counts is your modified WPA divided by your opponent's.
- Self spells never depend on WPA. Their success depends on Percent Guilds.
- Every spell costs runes. The cost grows with your land size and the spell's cost multiplier.
- The spell tables at the bottom list every spell with its bonus, difficulty, cost, duration and who can cast it.
How magic works
Unlike footmen or thieves, wizards are not trained with gold. Your ascendant wizards study in Guilds before they can serve you, which makes Guilds an absolute necessity for Mages.
Guilds and wizards
- Guilds train 0.02 wizards daily (a 2% chance to train a wizard per Guild).
- Guilds are unaffected by Building Efficiency (BE), both for spell duration and for wizards trained.
- Guilds also increase the duration of your self spells and offensive spells.
- Guilds train wizards only while your number of wizards is below the maximum allowed. See the training limit.
What Percent Guilds does
Percent Guilds (% Guilds) is the share of your land that is Guilds. The higher it is, the longer a spell lasts, until the spell reaches its own maximum duration. You reach every spell's maximum when 20% of your land is Guilds (unaffected by Building Efficiency). Some Races or Personalities have a bonus or penalty to spell duration. Destabilize Guilds lowers spell duration.
Self spells
A higher Percent Guilds gives a greater:
- Spell duration
- Chance of a successful cast
WPA does not influence self spells.
Offensive spells
A higher Percent Guilds gives a greater spell duration. Success also depends on wizards per acre, below.
Wizards per acre and success
The ratio of your WPA to your opponent's WPA determines how often your offensive spells succeed. Magic Effectiveness raises your WPA without changing your number of wizards; the result is called mod WPA (see the formulas below). The higher your mod WPA is compared with your opponent's, the greater your:
- Chance of a successful cast
- Chance of preventing an opponent's spell
Formulas
Numbers last updated 25 Nov 2024.
Percent Guilds
Divide your Guilds by your acres.
Wizard training limit
Guilds train wizards if it is allowed and your current number of wizards is less than the maximum allowed.
Raw WPA
Divide your wizards by your acres.
Raw WPA = Number of Wizards /Acres
Modified WPA
Modified WPA is raw WPA multiplied by each modifier that applies. Use the offensive version when you cast and the defensive version when you are the target. The modifier values follow the two formulas.
| Modifier Type | Active | Otherwise |
|---|---|---|
| Race: Dark Elf | 1.1 | 1 |
| Race: Elf | 1.25 | 1 |
| Race: Human | 0.7 | 1 |
| Mage's Fury: Mage's Fury | 1.25 (off) / 0.75 (def) | 1 / 1 |
| Magic Shield: Magic Shield | 1.2 (def) | 1 |
| Ritual: Havoc | 1.25 (off) | 1 |
| Dragon: Sapphire | 0.7 | 1 |
Numbers last updated 25 Nov 2024. Changed? Help keep it current.
WPA ratio for offensive spells
Your chance of success depends on this ratio. Higher is better for you.
Runes cost
The runes a spell costs depend on your land size and the spell's cost multiplier (see the spell tables).
Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
Spell tables
Each row is one spell. Spell Bonus is the effect size, and Difficulty, Cost Multiplier and Duration (Average) are the spell's cast difficulty, runes cost multiplier and typical length. The last columns show, for each race and personality, whether it can cast the spell. Click "Details" for what the spell does. For full descriptions see Mystics.
Self spells
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Support Spell | Av | DE | Dry | Dw | Elf | Fa | Ha | Hu | Or | Art | Cle | Her | Mys | Rog | Shep | Tact | WH | Warr |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minor Protection | DetailsIncreases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection. | 105% | 0.017 | 0.35 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Greater Protection | DetailsIncreases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection. | 105% | 0.019 | 0.45 | 24 | Yes | Yes | No | No | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No |
| Magic Shield | DetailsIncreases Defensive Magic Effectiveness by 20%. | 120% | 0.022 | 0.5 | 14 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Mystic Aura | DetailsMakes the next spell cast on you fail automatically. | 0.022 | 0.5 | N/A | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | |
| Fertile Lands | DetailsIncreases Food production by 25% | 125% | 0.022 | 0.5 | 16 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Nature's Blessing | DetailsGrants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast. | 100% | 0.023 | 0.6 | 16 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Love & Peace | DetailsIncreases Birth Rate by +0.85% and War Horse production rate by 40%. | +0.85% | 0.024 | 0.7 | 14 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Divine Shield | DetailsDecreases Instant Spell Damage taken by 20%. | 80% | 0.024 | 0.8 | 12 | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No |
| Quick Feet | DetailsDecreases Attack Time by 10%. | 90% | 0.026 | 0.8 | 2 | No | No | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No |
| Builder's Boon | DetailsReduces Construction Time by 25%. | 75% | 0.027 | 1 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Inspire Army | DetailsReduces wages by 15% and decreases training time by 20%. | 85%/80% | 0.028 | 1.1 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Hero's Inspiration | DetailsReduces Military Wages by 30% and Training Time by 30%. | 70%/70% | 0.017 | 1.1 | 14 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Scientific Insights | DetailsIncreases Science Efficiency by 10%. | 110% | 0.019 | 1.25 | 9 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Anonymity | DetailsHides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | 0.04 | 1.3 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Illuminate Shadows | DetailsReduces Damage taken from Thievery Operations by 20%. | 80% | 0.02 | 1.3 | 8 | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Salvation | DetailsReduces All Military Casualties by 15%. | 85% | 0.02 | 1.3 | 8 | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No |
| Wrath | DetailsIncreases the Military Casualties of attacking provinces by 20%. | 120% | 0.021 | 1.35 | 8 | No | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Invisibility | DetailsIncreases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%. | 110%/80% | 0.032 | 1.35 | 12 | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Clear Sight | DetailsGives a 25% chance to catch enemy thieves. | 75% | 0.033 | 1.4 | 16 | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Mage's Fury | DetailsMagic Effectiveness 25% higher for Offense, 25% lower for Defense. | 125%/75% | 0.033 | 1.4 | 6 | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No | No | No |
| War Spoils | DetailsWhile the spell is active, you immediately take control of Land gained on Attacks. | 0.034 | 1.45 | 4 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Mind Focus | DetailsIncreases Wizard production by 25%. | 125% | 0.033 | 1.475 | 12 | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No |
| Fanaticism | DetailsIncreases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%. | 105%/95% | 0.034 | 1.5 | 6 | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Guile | DetailsIncreases Instant Spell Damage and Sabotage Operation Damage by 10% for the duration. | 110% | 0.039 | 1.5 | 8 | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Revelation | DetailsIncreases the Spawn Rate of new Scientists by 20% while the spell is active. | 120% | 0.035 | 1.55 | 10 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Fountain of Knowledge | DetailsIncreases the Science Book production by 10% while the spell is active. | 110% | 0.033 | 1.55 | 10 | No | No | No | No | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No |
| Tree of Gold | DetailsInstantly generates 26.66% to 53.33% of daily Income. | 0.025 | 1.6 | N/A | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No | |
| Town Watch | DetailsEvery 5 Peasants defend with 1 strength, but suffer high Casualties. | 0.037 | 1.6 | 10 | No | Yes | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | |
| Aggression | DetailsSoldiers are +2/-2 strength for the duration of the spell. | +2/-2 | 0.037 | 1.625 | 12 | No | No | No | No | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No |
| Miner's Mystique | DetailsPeasants generate an extra 0.3gc per tick. | +0.3 | 0.038 | 1.65 | 14 | No | No | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Ghost Workers | DetailsLowers Jobs required for maximum efficiency by 25%. | 75% | 0.038 | 1.65 | 14 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Animate Dead | DetailsIn your next defensive battle, 50% your Military Casualties are returned as Soldiers. | 50% | 0.038 | 1.7 | N/A | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No |
| Mist | Details10% lower resource losses in battle. | 90% | 0.038 | 1.7 | 4 | No | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No |
| Reflect Magic | Details20% chance to reflect Offensive Spells back upon casters. | 20% | 0.4 | 1.8 | 12 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No |
| Shadowlight | DetailsReveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically. | 0.042 | 1.9 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Bloodlust | DetailsIncreases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties. | 110% 115%/115% | 0.04 | 2.0 | 6 | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Patriotism | DetailsIncreases draft speed by 30%. Lowers Propaganda Damage taken by 30%. | 130%/70% | 0.045 | 2.0 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Paradise | DetailsCreates a few acres of land. Consumes explore pool. Not available during War or Protection. | 0.5 | 3.0 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Cast Ritual | DetailsIncreases progress towards the chosen ritual for each cast. Only available on the Ritual tab. | N/A | 6.0 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Support Spell | Av | DE | Dry | Dw | Elf | Fa | Ha | Hu | Or | Art | Cle | Her | Mys | Rog | Shep | Tact | WH | Warr |
Numbers last updated 25 Nov 2024. Changed? Help keep it current.
Offensive spells
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Av | DE | Dry | Dw | Elf | Fa | Ha | Hu | Or | Art | Cle | Her | Mys | Rog | Shep | Tact | WH | Warr |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crystal Ball | DetailsReveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana. | 0.004 | 0.35 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Storms | DetailsKills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%. | 0.009 | 0.8 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Drought | DetailsFood production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%. | 75% / 85% | 0.01 | 1.0 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Magic Ward | DetailsUnfriendly + Hostile + War: Increases the Rune Costs of target province by 100%. | 200% | 0.02 | 1.15 | 6 | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No |
| Gluttony | DetailsIncreases Food required by 25%. | 125% | 0.014 | 1.2 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Vermin | DetailsDestroys on average about 50% of target's Food. | 50% | 0.014 | 1.275 | N/A | No | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No |
| Greed | DetailsIncreases Military Wages and Draft Costs of target province by 25%. | 125% | 0.016 | 1.3 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Expose Thieves | DetailsUnfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every Tick. | 0.95 | 0.024 | 1.4 | 6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Chastity | DetailsReduces Birth Rate by 50%. | 50% | 0.024 | 1.4 | 6 | No | No | No | No | Yes | Yes | No | No | No | No | No | No | Yes | No | No | No | No | No |
| Sloth | DetailsUnfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%. | 50% / 200% | 0.024 | 1.4 | 6 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Fireball | DetailsUnfriendly + Hostile + War: Kills ~6% of opponent's Peasants. | 94% | 0.02 | 1.5 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Fool's Gold | DetailsUnfriendly + Hostile + War: Destroys up to 25% of target's Gold. | 75% | 0.02 | 1.5 | N/A | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
| Lightning Strike | DetailsUnfriendly + Hostile + War: Destroys up to 65% of opponent's Runes. | 0.02 | 1.55 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Explosions | DetailsWhen sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise. | 0.02 | 1.8 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Blizzard | DetailsReduces the building effectiveness of target province by 10%. | 90% | 0.02 | 1.8 | 6 | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Pitfalls | DetailsCauses opponent to suffer 15% higher Defensive Military Casualties. | 115% | 0.024 | 1.8 | 12 | No | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No |
| Nightmares | DetailsUnfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 Ticks. | 98.5% | 0.039 | 2.2 | N/A | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
| Tornadoes | DetailsUnfriendly + Hostile + War: Destroys several of your opponent's Buildings. | 0.03 | 2.5 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Mystic Vortex | DetailsUnfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. | 50% | 0.031 | 2.8 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Amnesia | DetailsWar: Temporarily removes ~5% of target's total allocated Science Books. These return over 48 ticks. | 0.95 | 0.034 | 2.8 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Meteor Showers | DetailsHostile + War: Kills Peasants and Troops every Tick. | 0.04 | 3.5 | 8 | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | |
| Abolish Ritual | DetailsUnfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. | -2% | 0.032 | 2.8 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Land Lust | DetailsUnfriendly + Hostile + War: Captures between 1 and 1.25% of opponents Acres. | 0.04 | 4 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | |
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Av | DE | Dry | Dw | Elf | Fa | Ha | Hu | Or | Art | Cle | Her | Mys | Rog | Shep | Tact | WH | Warr |
Numbers last updated 25 Nov 2024. Changed? Help keep it current.
Who can cast what
For full information on all of the current spells refer to Mystics. The first table lists the races and personalities used in the spell tables; the second lists every spell in the spellbook by type.
| Races & Personalities | |
|---|---|
| Races | Avians • Dark Elves • Dryads • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
| Extinct Races | Bocans • Gnomes |
| Personalities | The Artisan • The Cleric • The General • The Heretic • The Mystic • The Rogue • The Tactician • The Warrior |
| Extinct Personalities | The Freak • The Paladin • The Raider • The Undead • The Necromancer • The Merchant • The Sage • The Shepherd • The War Hero |
The spellbook
See also
- Mystics: what each spell does
- Spell Uses
- Science Formulas: Channeling Science
- Thievery Formulas
- Races and Personalities