NOT CURRENT FOR AGE 106. The figures on this page are from an older age and may have changed since.
This page lists every spell with its numbers, in two tables: self spells (you cast them on your own province) and offensive spells (you cast them on another province). Use it to compare spell costs, durations and effects, and to check which races and personalities can cast each one. For how casting works, see Mystics and Magic Formulas.
In short
- Each row is one spell. Read across for its effect, numbers and who can cast it.
- Difficulty is the spell's cast difficulty; Cost Multiplier feeds the runes cost formula.
- Duration is the average length in ticks; N/A means no duration is given.
- A green Yes means that race or personality can cast the spell; a red No means it cannot.
- Runes cost is worked out from your size and the Cost Multiplier (formula at the end).
Jump to
- How to read the tables
- Self spells table
- Offensive spells table
- Spells by type
- Runes cost formula
- Races and personalities
How to read the tables
- Spell: the spell's name. The Description column says what it does.
- Spell Bonus: the strength of the effect, such as a percentage or a flat amount. Some spells show two values; the description explains each. Blank means no figure is given here.
- Difficulty: the spell's cast difficulty.
- Cost Multiplier: the spell's runes cost multiplier. It feeds the Runes cost formula.
- Duration (Average): how long the spell lasts, in ticks, on average. N/A means no duration is given.
- Support Spell: (self spells table only) Yes if the spell is a support spell: certain races can cast it on kingdom members (see Mystics).
- Race columns (Avian to Undead) and personality columns (Cle to Warr): Yes if that race or personality can cast the spell. Hover over a personality abbreviation to see its full name. Merchant, Sage, Shepherd and War Hero are extinct personalities.
Self spells
Spells you cast on your own province.
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Support Spell | Avian | Dwarf | Elf | Faery | Halfling | Human | Orc | Undead | Cle | Here | Merch | Mys | Rog | Sage | Shep | Tact | WHero | Warr |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minor Protection | Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection. | 105% | 0.017 | 0.35 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Greater Protection | Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection. | 105% | 0.019 | 0.45 | 24 | Yes | No | No | Yes | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Magic Shield | Increases Defensive Magic Effectiveness by 20%. | 120% | 0.022 | 0.5 | 14 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Mystic Aura | Makes the next spell cast on you fail automatically. | 0.022 | 0.5 | N/A | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | |
| Fertile Lands | Increases Food production by 25% | 125% | 0.022 | 0.5 | 16 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Nature's Blessing | Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast. | 100% | 0.023 | 0.6 | 16 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Love & Peace | Increases Birth Rate by +0.85% and War Horse production rate by 40%. | +0.85% | 0.024 | 0.7 | 14 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Divine Shield | Decreases Instant Spell Damage taken by 20%. | 80% | 0.024 | 0.8 | 12 | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Quick Feet | Decreases Attack Time by 15%. | 85% | 0.026 | 0.8 | 2 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No |
| Builder's Boon | Reduces Construction Time by 25%. | 75% | 0.027 | 1 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Inspire Army | Reduces wages by 15% and decreases training time by 20%. | 85%/80% | 0.028 | 1.1 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Hero's Inspiration | Reduces Military Wages by 30% and Training Time by 30%. | 70%/70% | 0.017 | 1.1 | 14 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Scientific Insights | Increases Science Efficiency by 10%. | 110% | 0.019 | 1.25 | 9 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
| Anonymity | Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | 0.04 | 1.3 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Illuminate Shadows | Reduces damage taken from Thievery Operations by 20%. | 80% | 0.02 | 1.3 | 8 | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Salvation | Reduces all Military Casualties by 10%. | 90% | 0.02 | 1.3 | 8 | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Wrathful Smite | Increases the Military Casualties of attacking provinces by 20%. | 120% | 0.021 | 1.35 | 8 | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Invisibility | Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%. | 110%/80% | 0.032 | 1.35 | 12 | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Clear Sight | Gives a 25% chance to catch enemy thieves. | 75% | 0.033 | 1.4 | 16 | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No |
| Mage's Fury | Magic Effectiveness 25% higher for Offense, 25% lower for Defense. | 125%/75% | 0.033 | 1.4 | 6 | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
| War Spoils | While the spell is active, you immediately take control of Land gained on Attacks. | 0.034 | 1.45 | 4 | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Mind Focus | Increases Wizard production by 35%. | 135% | 0.033 | 1.475 | 12 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Fanaticism | Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%. | 105%/95% | 0.034 | 1.5 | 6 | Yes | Yes | No | Yes | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
| Guile | Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration. | 115% | 0.039 | 1.5 | 8 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Revelation | Increases the Spawn Rate of new Scientists by 30% while the spell is active. | 130% | 0.035 | 1.55 | 8 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
| Fountain of Knowledge | Increases the Science Book production by 10% while the spell is active. | 110% | 0.033 | 1.55 | 10 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No |
| Tree of Gold | Instantly generates 26.66% to 53.33% of daily Income. | 0.025 | 1.6 | N/A | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No | |
| Town Watch | Every 5 Peasants defend with 1 strength, but suffer high Casualties. | 0.037 | 1.6 | 10 | No | No | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | |
| Aggression | Soldiers are +2/-2 strength for the duration of the spell. | +2/-2 | 0.037 | 1.625 | 12 | No | Yes | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Miner's Mystique | Peasants generate an extra 0.3gc per tick. | +0.3 | 0.038 | 1.65 | 14 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Ghost Workers | Lowers Jobs required for maximum efficiency by 20%. | 80% | 0.038 | 1.65 | 14 | No | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Animate Dead | In your next defensive battle, 50% your Military Casualties are returned as Soldiers. | 50% | 0.038 | 1.7 | N/A | No | No | No | Yes | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No |
| Mist | 10% lower resource losses in battle. | 90% | 0.038 | 1.7 | 6 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Reflect Magic | 25% chance to reflect Offensive Spells back upon casters. | 25% | 0.4 | 1.8 | 12 | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No |
| Shadowlight | Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically. | 0.042 | 1.9 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Bloodlust | Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties. | 110% 115%/115% | 0.04 | 2.0 | 6 | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No |
| Patriotism | Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%. | 130%/70% | 0.045 | 2.0 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Paradise | Creates a few acres of land. Consumes explore pool. Not available during War or Protection. | 0.5 | 3.0 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Cast Ritual | Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab. | N/A | 6.0 | N/A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
Numbers last updated 27 Sep 2026. Changed? Help keep it current.
Numbers last updated 27 Sep 2026.
Offensive spells
Spells you cast on another province.
| Spell | Description | Spell Bonus | Difficulty | Cost Multiplier | Duration (Average) | Avian | Dwarf | Elf | Faery | Halfling | Human | Orc | Undead | Cle | Here | Merch | Mys | Rog | Sage | Shep | Tact | WHero | Warr |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crystal Ball | Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana. | 0.004 | 0.35 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Storms | Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%. | 0.009 | 0.8 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Drought | Food production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%. | 75% / 85% | 0.01 | 1.0 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Magic Ward | Unfriendly + Hostile + War: Increases the Rune Costs of target province by 100%. | 200% | 0.02 | 1.15 | 6 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Gluttony | Increases Food required by 25%. | 125% | 0.014 | 1.2 | 12 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Vermin | Destroys on average about 50% of target's Food. | 50% | 0.014 | 1.275 | N/A | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No |
| Greed | Increases Military Wages and Draft Costs of target province by 25%. | 125% | 0.016 | 1.3 | 12 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Fool's Gold | Unfriendly + Hostile + War: Destroys up to 25% of target's Gold. | 75% | 0.017 | 1.4 | N/A | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No |
| Expose Thieves | Unfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every Tick. | 0.95 | 0.024 | 1.4 | 6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Chastity | Reduces Birth Rate by 50%. | 50% | 0.024 | 1.4 | 6 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Sloth | Unfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%. | 50% / 200% | 0.024 | 1.4 | 6 | No | No | Yes | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | No |
| Pitfalls | Causes opponent to suffer 25% higher Defensive Military Casualties. | 125% | 0.019 | 1.5 | 12 | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
| Fireball | Unfriendly + Hostile + War: Kills ~7% of opponent's Peasants. | 93% | 0.02 | 1.5 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Lightning Strike | Unfriendly + Hostile + War: Destroys up to 65% of opponent's Runes. | 0.02 | 1.55 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Explosions | When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise. | 0.02 | 1.8 | 12. | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Blizzard | Reduces the building effectiveness of target province by 10%. | 90% | 0.02 | 1.8 | 6 | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
| Nightmares | Unfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 Ticks. | 98.5% | 0.039 | 2.2 | N/A | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No |
| Tornadoes | Unfriendly + Hostile + War: Destroys several of your opponent's Buildings. | 0.03 | 2.5 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No | |
| Mystic Vortex | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. | 50% | 0.031 | 2.8 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Amnesia | War: Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks. | 0.95 | 0.034 | 2.8 | N/A | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No |
| Meteor Showers | Hostile + War: Kills Peasants and Troops every Tick. | 0.04 | 2.8 | 8 | No | No | No | No | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | |
| Abolish Ritual | Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. | -2% | 0.032 | 2.8 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
| Land Lust | Unfriendly + Hostile + War: Captures between 1 and 1.35% of opponents Acres. | 0.04 | 3.5 | N/A | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
Numbers last updated 27 Sep 2026. Changed? Help keep it current.
Numbers last updated 27 Sep 2026.
Spells by type
Every spell, grouped by kind, each linking to its entry on the Mystics page. A dagger (†) is the original page's marker on some spells; its meaning is not explained.
Self spells
- Army Spells, Defensive Spells: Animate Dead • Greater Protection • Minor Protection • Town Watch • Wrathful Smite • †Fog
- Army Spells, Offensive Spells: Aggression • Anonymity • Bloodlust • Fanaticism • Quick Feet • War Spoils
- Army Spells, Army Spells: Inspire Army • †Hero's Inspiration • Patriotism
- Civil Spells, Mystic Security Spells: Divine Shield • Mage's Fury • Magic Shield • †Mystic Aura • Nature's Blessing • Reflect Magic
- Civil Spells, Thievery Spells: Clear Sight • Illuminate Shadows • Invisibility • Shadowlight
- Civil Spells, Economy Spells: Builders' Boon • Fertile Lands • Fountain of Knowledge • Love & Peace • Mind Focus • Paradise • Tree of Gold • Revelation • †Scientific Insights
Combat spells
- Economy Damage Spells, Friendly: Blizzard • Droughts • Explosions • Greed • Gluttony • Vermin
- Economy Damage Spells, Unfriendly: Amnesia • Fool's Gold • Land Lust • Lightning Strike • Magic Ward • Nightfall • †Sloth • Tornadoes • †Barrier of Integrity
- Population Damage Spells, Friendly: Storms
- Population Damage Spells, Unfriendly: Chastity • Fireball • Nightmares
- Population Damage Spells, Hostile: Meteor Showers
- Interaction Spells, Friendly: Crystal Ball • Crystal Eye • Pitfalls
- Interaction Spells, Unfriendly: Expose Thieves • Mystic Vortex
Runes cost formula
Runes cost depends on your size and the spell's Cost Multiplier from the tables above.
Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
Numbers last updated 27 Sep 2026.
Races and personalities
Races
Extinct races
Personalities
Extinct personalities
- The Freak
- The Paladin
- The Raider
- The Undead
- The Necromancer
- The Merchant
- The Sage
- The Shepherd
- The War Hero