Mystics Spell Table

NOT CURRENT FOR AGE 106. The figures on this page are from an older age and may have changed since.

This page lists every spell with its numbers, in two tables: self spells (you cast them on your own province) and offensive spells (you cast them on another province). Use it to compare spell costs, durations and effects, and to check which races and personalities can cast each one. For how casting works, see Mystics and Magic Formulas.

In short

  • Each row is one spell. Read across for its effect, numbers and who can cast it.
  • Difficulty is the spell's cast difficulty; Cost Multiplier feeds the runes cost formula.
  • Duration is the average length in ticks; N/A means no duration is given.
  • A green Yes means that race or personality can cast the spell; a red No means it cannot.
  • Runes cost is worked out from your size and the Cost Multiplier (formula at the end).

Jump to

How to read the tables

  • Spell: the spell's name. The Description column says what it does.
  • Spell Bonus: the strength of the effect, such as a percentage or a flat amount. Some spells show two values; the description explains each. Blank means no figure is given here.
  • Difficulty: the spell's cast difficulty.
  • Cost Multiplier: the spell's runes cost multiplier. It feeds the Runes cost formula.
  • Duration (Average): how long the spell lasts, in ticks, on average. N/A means no duration is given.
  • Support Spell: (self spells table only) Yes if the spell is a support spell: certain races can cast it on kingdom members (see Mystics).
  • Race columns (Avian to Undead) and personality columns (Cle to Warr): Yes if that race or personality can cast the spell. Hover over a personality abbreviation to see its full name. Merchant, Sage, Shepherd and War Hero are extinct personalities.

Self spells

Spells you cast on your own province.

SpellDescriptionSpell BonusDifficultyCost MultiplierDuration (Average)Support SpellAvianDwarfElfFaeryHalflingHumanOrcUndeadCleHereMerchMysRogSageShepTactWHeroWarr
Minor ProtectionIncreases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.105%0.0170.3512YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Greater ProtectionIncreases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.105%0.0190.4524YesNoNoYesNoNoYesNoNoYesNoNoNoNoNoNoNoNoNo
Magic ShieldIncreases Defensive Magic Effectiveness by 20%.120%0.0220.514YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Mystic AuraMakes the next spell cast on you fail automatically.0.0220.5N/ANoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Fertile LandsIncreases Food production by 25%125%0.0220.516YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Nature's BlessingGrants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.100%0.0230.616YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Love & PeaceIncreases Birth Rate by +0.85% and War Horse production rate by 40%.+0.85%0.0240.714YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Divine ShieldDecreases Instant Spell Damage taken by 20%.80%0.0240.812YesNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
Quick FeetDecreases Attack Time by 15%.85%0.0260.82NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNo
Builder's BoonReduces Construction Time by 25%.75%0.027112YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Inspire ArmyReduces wages by 15% and decreases training time by 20%.85%/80%0.0281.112YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Hero's InspirationReduces Military Wages by 30% and Training Time by 30%.70%/70%0.0171.114NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Scientific InsightsIncreases Science Efficiency by 10%.110%0.0191.259NoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNo
AnonymityHides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.0.041.3N/ANoYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Illuminate ShadowsReduces damage taken from Thievery Operations by 20%.80%0.021.38YesNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
SalvationReduces all Military Casualties by 10%.90%0.021.38YesNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
Wrathful SmiteIncreases the Military Casualties of attacking provinces by 20%.120%0.0211.358YesNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
InvisibilityIncreases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.110%/80%0.0321.3512NoNoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Clear SightGives a 25% chance to catch enemy thieves.75%0.0331.416NoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNo
Mage's FuryMagic Effectiveness 25% higher for Offense, 25% lower for Defense.125%/75%0.0331.46NoNoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNo
War SpoilsWhile the spell is active, you immediately take control of Land gained on Attacks.0.0341.454NoYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Mind FocusIncreases Wizard production by 35%.135%0.0331.47512NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
FanaticismIncreases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.105%/95%0.0341.56YesYesNoYesNoNoNoNoNoYesNoNoNoNoNoNoNoNoNo
GuileIncreases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration.115%0.0391.58NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
RevelationIncreases the Spawn Rate of new Scientists by 30% while the spell is active.130%0.0351.558NoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNo
Fountain of KnowledgeIncreases the Science Book production by 10% while the spell is active.110%0.0331.5510NoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNo
Tree of GoldInstantly generates 26.66% to 53.33% of daily Income.0.0251.6N/ANoNoNoYesNoNoYesNoNoNoNoNoNoNoNoNoNoNoNo
Town WatchEvery 5 Peasants defend with 1 strength, but suffer high Casualties.0.0371.610NoNoNoYesNoYesNoNoNoNoNoNoNoNoNoNoNoNoNo
AggressionSoldiers are +2/-2 strength for the duration of the spell.+2/-20.0371.62512NoYesNoYesNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Miner's MystiquePeasants generate an extra 0.3gc per tick.+0.30.0381.6514NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Ghost WorkersLowers Jobs required for maximum efficiency by 20%.80%0.0381.6514NoNoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Animate DeadIn your next defensive battle, 50% your Military Casualties are returned as Soldiers.50%0.0381.7N/ANoNoNoYesNoNoNoNoYesNoNoNoNoNoNoNoNoNoNo
Mist10% lower resource losses in battle.90%0.0381.76NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo
Reflect Magic25% chance to reflect Offensive Spells back upon casters.25%0.41.812NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNoNo
ShadowlightReveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.0.0421.9N/ANoYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
BloodlustIncreases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.110%
115%/115%
0.042.06NoNoNoYesNoNoNoYesNoNoNoNoNoNoNoNoNoNoNo
PatriotismIncreases draft speed by 30%. Lowers Propaganda Damage taken by 30%.130%/70%0.0452.012YesYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
ParadiseCreates a few acres of land. Consumes explore pool. Not available during War or Protection.0.53.0N/ANoYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Cast Ritual Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.N/A6.0N/ANoYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo

Numbers last updated 27 Sep 2026. Changed? Help keep it current.

Numbers last updated 27 Sep 2026.

Offensive spells

Spells you cast on another province.

SpellDescriptionSpell BonusDifficultyCost MultiplierDuration (Average)AvianDwarfElfFaeryHalflingHumanOrcUndeadCleHereMerchMysRogSageShepTactWHeroWarr
Crystal BallReveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana.0.0040.35N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
StormsKills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%.0.0090.812YesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
DroughtFood production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%.75% / 85%0.011.012YesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Magic WardUnfriendly + Hostile + War: Increases the Rune Costs of target province by 100%.200%0.021.156NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
GluttonyIncreases Food required by 25%.125%0.0141.212NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
VerminDestroys on average about 50% of target's Food.50%0.0141.275N/ANoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNo
GreedIncreases Military Wages and Draft Costs of target province by 25%.125%0.0161.312YesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Fool's GoldUnfriendly + Hostile + War: Destroys up to 25% of target's Gold.75%0.0171.4N/ANoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNo
Expose ThievesUnfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every Tick.0.950.0241.46YesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
ChastityReduces Birth Rate by 50%.50%0.0241.46NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
SlothUnfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%.50% / 200%0.0241.46NoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoNo
PitfallsCauses opponent to suffer 25% higher Defensive Military Casualties.125%0.0191.512NoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNo
FireballUnfriendly + Hostile + War: Kills ~7% of opponent's Peasants.93%0.021.5N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Lightning StrikeUnfriendly + Hostile + War: Destroys up to 65% of opponent's Runes.0.021.55N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
ExplosionsWhen sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.0.021.812.YesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
BlizzardReduces the building effectiveness of target province by 10%.90%0.021.86NoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNo
NightmaresUnfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 Ticks.98.5%0.0392.2N/ANoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNo
TornadoesUnfriendly + Hostile + War: Destroys several of your opponent's Buildings.0.032.5N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Mystic VortexUnfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.50%0.0312.8N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
AmnesiaWar: Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks.0.950.0342.8N/ANoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNo
Meteor ShowersHostile + War: Kills Peasants and Troops every Tick.0.042.88NoNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNo
Abolish RitualUnfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.-2%0.0322.8N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo
Land LustUnfriendly + Hostile + War: Captures between 1 and 1.35% of opponents Acres.0.043.5N/AYesYesYesYesYesYesYesYesNoNoNoNoNoNoNoNoNoNo

Numbers last updated 27 Sep 2026. Changed? Help keep it current.

Numbers last updated 27 Sep 2026.

Spells by type

Every spell, grouped by kind, each linking to its entry on the Mystics page. A dagger (†) is the original page's marker on some spells; its meaning is not explained.

Self spells

Combat spells

Runes cost formula

Runes cost depends on your size and the spell's Cost Multiplier from the tables above.

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

Numbers last updated 27 Sep 2026.

Races and personalities

Races

Extinct races

Personalities

Extinct personalities

See also

On this page
  1. Jump to
  2. How to read the tables
  3. Self spells
  4. Offensive spells
  5. Spells by type
    1. Self spells
    2. Combat spells
  6. Runes cost formula
  7. Races and personalities
    1. Races
    2. Extinct races
    3. Personalities
    4. Extinct personalities
  8. See also

Categories: Guide

Contributors (2)

Written by the Utopia community on the original wiki: Avenger, Sonja says.