Age 50

Age 50
Name:

The Age of Resurrection

Number:

50

Official Information
Server:

World of Legends

Status:

finished

Owner:

Jolt Online Gaming

Dates
Start:

05 April 2011

End:

18 October 2011

Duration (in days):

105

Numbers last updated 28 May 2017. Changed? Help keep it current.

The Age of Resurrection (Age 50) - finished Age on World of Legends server.

Changes in brief

Race's Changes

  • Dark Elf
    • extinct (removed)
  • Gnome
    • extinct (removed)
  • Undead
    • resurrect (added)
    • Spreads and is immune to The Plague
    • No Food required
    • -20% science effectiveness
    • Access to basic thievery only
    • Elite Unit - Ghoul (9/3, can't train, 7 nw)
    • Spell book: War Spoils, Nightmares, Chastity, Mages Fury
  • Faery
    • resurrect (added)
    • + 50% magic effectivness
    • + 1 stealth per tick
    • - 10% population
    • Elite Unit - Beastmasters (4/7, $1000,7 nw)
    • Spell book: All

Personalitie's Changes

  • Artisan
    • forgotten (removed)
  • Cleric
    • appear (added)
    • 50% less troop losses
    • Troops losses on attacks converted to soldiers
    • 1 extra General

Game mechanic changes

  • Base peasant income increased from 2.25 gc per peasant to 2.75.
  • Base building time reduced to 16 hours.
  • Fog will not affect an ambush
  • Province allocation mechanic has been tweaked
  • Base thief cost reduced to 500 gold coins

Races

AviansDwarvesElvesFaeries
  • - 25% attack time
  • Fog immunity
  • + 25% Building Efficiency
  • Free Building Construction
  • + 2 Mana Recovery / Tick in War
  • + 1 Defensive Specialist Strength
  • + 30% Spell Damage (Instant Spells) (Excludes Mystic Vortex, Paradise)
  • + 50% Magic Effectiveness
  • + 1 Stealth Recovery / Tick

Clear Sight, Town Watch

Fog, Animate Dead

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury

Access to All Spells

  • - 30% Birthrate
  • No Access to Stables
  • - 20% Thievery Effectiveness
  • Double Food Consumption
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • - 10% Population

8/3 Elite - $650

7/4 Elite - $900

7/3 Elite - $750

4/7 Elite - $1000

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Numbers last updated 28 May 2017. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • + 40% Thievery Effectiveness
  • - 50% Thief Cost
  • + 5% Population
  • 100% Accurate Espionage in war
  • + 30% Income
  • + 20% Thievery Effectiveness
  • + 30% Gains
  • 30% faster troop training
  • - 30% Draft Cost
  • No Troops Lost on offense
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Vermin, Town Watch, Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

War Spoils, Nightmares, Chastity, Mages Fury

  • No Access to Hospitals
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • - 20% Thievery and Magic Damage and Duration
  • - 20% Science Effectiveness
  • Basic Thievery Operations Only

6/5 Elite - $500

8/3 Elite - $800

9/2 Elite - $900

9/3 Elite - cannot be trained

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Numbers last updated 28 May 2017. Changed? Help keep it current.

Personalities

MerchantShepherdSageRogue
  • +30% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Banks are twice as effective
  • Land generates 4 bushels of food per acre daily
  • Immune to Droughts, Storms and the Plague
  • -30% Explore time and costs
  • -30% Building Construction Time and costs
  • + 25% science effectiveness
  • - 30% Book Costs
  • -30% Learn Time
  • -50% Losses on Learn Attacks
  • Every 4 Acres of land produces 1 Science Book per Hour
  • +1 Stealth recovery per tick
  • Access to all thievery operations, including 3 unique to rogues:
  • Greater Arson Assassinate Wizards Propaganda
  • Thieves Dens are twice as effective

Numbers last updated 28 May 2017. Changed? Help keep it current.

 
MysticTacticianWarriorCleric
  • Meteor Showers spell
  • All Guilds are twice as effective
  • +30% Spell Duration (For Duration Spells Only)
  • +30% Spell Effects (For Instant Spells Only)
  • (Excludes Mystic Vortex, Tree of Gold, and Paradise)
  • Access to enhanced Conquest Attack at all times
  • Gain 30% more Specialist and Building Credits
  • 10% more OME in war
  • -30% Military Training Time
  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • -15% Attack Time
  • 50% less troop losses
  • Troops losses on attacks converted to soldiers
  • 1 extra General

Numbers last updated 28 May 2017. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +15% Military Wages
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Training time and cost
  • +25% draft speed
  • -25% Construction time and cost
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 48 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race's Changes
    2. Personalitie's Changes
    3. Game mechanic changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
Contributors (2)

Written by the Utopia community on the original wiki: Eucariot, Utopia wolf.