Age 51

Age 51
Name:

The Age of Domination

Number:

51

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

22 July 2011

End:

27 October 2011

Duration (in days):

98

Numbers last updated 9 May 2012. Changed? Help keep it current.

The Age of Domination (Age 51) - finished Age on World of Legends server.

Changes in brief

Race's Changes

  • Avian
    • - 20% birthrate (reduced from -30%)
  • Dwarf
    • + 25% BE (up from 20%)
    • Elite Unit: Berserker (7/4, $800, 6.0 nw) (down from 900gc)
  • Elf
    • +30% Spell Effects (For Instant Spells Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise) - yes, I am aware elf doesn't have ToG.
    • lost troops cost reduction
    • Elite Unit: Elf Lord (7/3, $750, 6 nw)(from 6/3 5.5nw)
    • Spellbook: add Mages Fury
  • Faery
    • Elite Unit: Beastmasters (4/7, $900, 7.0 nw)(down from 1000gc)
  • Humans
    • + 30% income (up from 20%)
  • Orcs
    • Can train elites with credits
    • (loses - 30% training speed)
    • Elite Unit: Ogre (9/2, $800, 6.75 nw)(down from 900)
  • Undead
    • - 15% science effectiveness (from -20%)
    • Spellbook: War Spoils, Nightmares, Chastity (Lose Mage's Fury)

Personalitie's Changes

  • The Merchant
    • Banks are twice as effective (effects subject to DBE)
  • The Sage
    • + 30% Science effectiveness (up from 25%)
  • The Rogue
    • Thieves Dens are twice as effective(effects subject to DBE)
  • The Mystic
    • All Guilds and Towers are twice as effective
    • loses +30% Spell Effects (For Instant Spells Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise))
  • The Warrior
    • +10% OME in war (gained from tactitian, who loses it)
  • The Tactician
    • -15% Attack Time (gained from warrior, who lost it)

Game mechanic changes

  • Undeads will not convert any troops if they hit out of the end of war ceasefire period.
  • Fog is removed from the game.
  • Honor generation will be reduced - we feel it is currently too high, but it will still be higher than you would have seen in age 50, for example.
  • Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast.
  • End of War Ceasefire period can be extended up to 4 days
  • As you can see below we heavily modified the meter and the stances, because of this we feel that we have gone a long way to addressing the need for fake wars. In light of these changes we will now be taking punitive action on Fake Wars.
  • Meter changes
    • Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks.
    • Meter Cap 200 points:
    • Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
  • Stances
    • Aggressive: removed the double points to meter penalty
      • +30% Military Wages (increased from 15%)
      • +10% Military losses (new: affects hits in and out)
    • Fortified: - extensively changed
      • -50% gains hitting in (slides in over a period of 24 hours)

Races

AviansDwarvesElvesFaeries
  • - 20% attack time
  • Fog immunity
  • + 25% Building Efficiency
  • Free Building Construction
  • + 2 Mana Recovery / Tick in War
  • + 1 Defensive Specialist Strength
  • + 30% Spell Damage (Instant Spells) (Excludes Mystic Vortex, Paradise)
  • + 50% Magic Effectiveness
  • + 1 Stealth Recovery / Tick

Clear Sight, Town Watch

Animate Dead, Fog

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury

Access to All Spells

  • - 25% Birthrate
  • No Access to Stables
  • - 20% Thievery Effectiveness
  • Double Food Consumption
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • - 10% Population

8/3 Elite - $650

7/4 Elite - $800

7/3 Elite - $750

4/7 Elite - $900

{{{1f}}}

{{{2f}}}

{{{3f}}}

{{{4f}}}

Numbers last updated 9 May 2012. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • + 40% Thievery Effectiveness
  • - 50% Thief Cost
  • + 5% Population
  • 100% Accurate Espionage in war
  • + 30% Income
  • + 20% Thievery Effectiveness
  • + 30% Gains
  • - 30% Draft Cost
  • Earns Elite Credits
  • No Troops Lost on offense
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Vermin, Town Watch, Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

War Spoils, Nightmares, Chastity

  • No Access to Hospitals
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • - 20% Thievery and Magic Damage and Duration
  • - 15% Science Effectiveness
  • Basic Thievery Operations Only

6/5 Elite - $500

8/3 Elite - $800

9/2 Elite - $800

9/3 Elite - cannot be trained

{{{1f}}}

{{{2f}}}

{{{3f}}}

{{{4f}}}

Numbers last updated 9 May 2012. Changed? Help keep it current.

Personalities

MerchantShepherdSageRogue
  • + 30% Income
  • - 25% Money Losses from Plunders
  • Immunity to Income Penalties
  • Each Bank functions as Two
  • - 30% Explore Time and Costs
  • - 30% Building Construction Time and Costs
  • Immunity to Droughts, Storms, the Plague
  • Each Acre generates 4 Bushels / Tick
  • + 30% Science Effectiveness
  • - 30% Book Costs
  • - 30% Research Time
  • - 50% Losses on Learn Attacks
  • Every 4 Acres produces 1 Book / Tick
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two

Numbers last updated 9 May 2012. Changed? Help keep it current.

 
MysticWarriorTacticianCleric
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30% Spell Duration
  • - 50% Land Losses when Ambushed
  • + 15% Enemy Casualties
  • - 15% Own Casualties
  • + 10% Offensive Military Efficiency in war
  • + 30% Specialist and Building Credits
  • - 15% Attack Time
  • - 30% Military Training Time
  • Access to Enhanced Conquest at all times
  • - 50% Own Casualties
  • Troop Losses converted to Soldiers
  • + 1 General

Numbers last updated 9 May 2012. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +15% Military Wages
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Training time and cost
  • +25% draft speed
  • -25% Construction time and cost
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 72 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race's Changes
    2. Personalitie's Changes
    3. Game mechanic changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
Contributors (1)

Written by the Utopia community on the original wiki: Eucariot.