Age 64

Age 64
Name:

The Spoils of War

Number:

64

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

26 January 2015

End:

8 May 2015

Duration (in days):

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

The Spoils of War (Age 64) - finished Age on World of Legends server.

Changes in brief

Race Changes

Avians
-25% Attack Time
+ 30% Sabotage Operation Damage
Can train Elites with Specialist Credits
+50% Birth Rate (from +20%)
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection, Clear Sight
Elite: 6/1, 700gc, 4.75NW
Dwarves
+30% Building Efficiency (up from 25%)
Free Building Construction and Can Use Credits To Raze Buildings
+ 30% Combat Instant Spell Damage
Can't use Accelerated Construction
+ 50% food consumption (down from +100%)
Spellbook: Fools Gold, Quick Feet, Mystic Aura
Elite: 6/3 (up from 6/2), 800gc, 5.25NW
Elf
+30% WPA
-50% defensive losses (up from 33%)
+1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury,
Elite: 5/4, 750gc,(down from 850) 5.75NW
Faery
+40% Spell damage (instant spells)
+40% Sabotage damage
+1 mana per tick in war
Spellbook: All racial spells
Elite: 3/5, (down from 4/5) 1050gc (down from 1150), 5.25NW (down from 5.5)
Halflings
+40% TPA
+ 1 Stealth
+ 100% land effect from Thieves Dens
-10% Gains
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead
Soldiers 2:2 Elite: 4/5 (up from 3/5), 600gc, 5.5NW (up from 5.25)
Human
+5% Population
+ 20% Spell Duration
+ 10% Offensive Military Efficiency In War
+ 30% Cost of Science (down from 50%)
Spellbook: Tree of Gold, Fountain of Knowledge
Elite: 6/3, 1200gc (down from 1250) 6.5NW
Orcs
+30% Attack Gains (up from 25%)
Free draft
+25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic
Elite: 7/1, 800gc, 5.75NW
Undead
-75% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
+1 offensive specialist strength
Basic Thievery (Intel operations only)
Cannot Train Elites
Spellbook: Town Watch
Elite: 7/2, 6.5NW

Personality Changes

The Merchant
Gain 75% more Specialist and Building Credits
Access to Tree of Gold
Starts with +1600 specialist credits
The Sage
Every 4 acres generates 1 book
+40% Science Effectiveness (up from 30%)
Access to Amnesia
Starts with 40000 science books
The Rogue
-50% thief cost
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves
The Mystic
All Guilds are twice as effective
+1 mana per tick in War
+50% Magic Science Effectivness 
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards
The Warrior
+1 General
+10% OME
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The Tactician
-15% Attack Time (down from 20%)
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Cleric
-40% Your Military Casualties (on attack or defense) (down from 50%)
Immune to The Plague (new)
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
-75% Military Training Time (up from 50%)
(lost Plague Immunity)
Immune to Dragon effects
Immune to Drought and Storms
Immune to Income Penalties
Access to War Spoils
Starts with 400 elites

Mechanic Changes

  • Kingdom page:
    • Sat provs will be highlighted to the monarch.
    • Kingdom honor and rank will also be displayed to kingdom members.
  • Spells:
    • Mystic Vortex: Rune cost and difficulty reduced.
    • Builders Boon: Time reduction buffed from 90% to 75%.
    • Greater Protection: Now stacks with Minor Protection.
  • Thief Ops
    • Snatch News: Easier and takes less stealth.
    • Spy On Military: takes less stealth.
  • Monarch throne room message:
    • Now with line breaks
  • War wins:
    • Acre reward capped at 20k
    • Selecting land as a bonus will also result in a smaller honor bonus and vice versa.
  • Science:
    • Extreme, Rushed, Intensive and Accelerated cost reduced.
  • Bug Fixes:
    • Fort to fort credits and honor gains tweaked
    • Greater Arson will now remember the building type on subsequent ops.
    • Admin backend fixes.

Races

AviansDwarvesElvesFaeries
  • - 25% Attack Time
  • + 30% Sabotage Operation Damage
  • Can train Elites with Specialist Credits
  • +50% Birth Rate
  • + 30% Building Efficiency
  • + 30% Combat Instant Spell Damage
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% WPA
  • - 50% defensive losses
  • + 1 defensive specialist strength
  • + 40% Spell Damage (Instant Spells)
  • + 40% Sabotage Damage

+1 mana per tick in war

Fanaticism, Greater Protection, Clear Sight

Fools Gold, Quick Feet, Mystic Aura

Nightmares, Pitfalls, Mages Fury

Access to All Racial Spells

  • Cannot use Stables
  • Can't use Accelerated Construction
  • + 50% food consumption

Elite: 6/1, 700gc, 4.75NW

Elite: 6/3, 800gc, 5.25NW

5/4, 750gc, 5.75NW

Elite: 3/5, 1050gc, 5.25NW

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Numbers last updated 1 Sep 2015. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • + 40% TPA
  • + 1 Stealth
  • + 100% land effect from Thieves Dens
  • + 5% Population
  • + 20% Spell Duration
  • +10% Offensive Military Efficiency In War
  • + 30 % Attack Gains
  • Free draft
  • + 25% Enemy casualties when attacking
  • - 75% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required
  • +1 Offensive Specialist strength

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge

Reflect Magic

Town Watch

  • - 10% Gains
  • + 30% Cost of Science
  • - 10% science effectiveness
  • Basic Thievery (Intel operations only)
  • Cannot Train Elites

Soldiers 2/2, Elite: 4/5, 600gc, 5.5NW

Elite: 6/3, 1200gc 6.5NW

Elite: 7/1, 800gc, 5.75NW

Elite: 7/2, 6.5NW

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Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Personalities

MerchantSageRogueMystic
  • Gain 75% more Specialist and Building Credits
  • Access to Tree of Gold
  • Starts with +1600 specialist credits
  • +40% Science Effectiveness
  • Every 4 acres generates 1 science point
  • Access to Amnesia
  • Starts with 40000 science books
  • -50% thief cost
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • +75% Thievery Science Effectiveness
  • Access to Vermin
  • Starts with +400 thieves
  • All Guilds are twice as effective
  • + 1 mana per tick in War
  • +50% Magic Science Effectiveness
  • Access to Meteor Showers, Chastity, Nightmares
  • Starts with +200 Wizards

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

 
WarriorTacticianClericWar Hero
  • + 1 General
  • + 10% OME
  • Enhanced Conquest range
  • Access to Bloodlust
  • Starts with +800 soldiers and +800 specialist credits
  • - 15% Attack Time
  • Accurate Espionage
  • Access to Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • - 40% Your Military Casualties (on attack or defense)
  • Immune to The Plague
  • Access to Pitfalls
  • Starts with +800 soldiers and +800 specialist credits
  • + 100% Honor Effects
  • -75% Military Training Time
  • Immune to all dragon effects
  • Immune to Drought and Storms
  • Immune to income penalties
  • Access to War Spoils
  • Starts with 400 elites

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -40% Military training time and cost
  • +40% draft speed
  • -50% Construction time and cost
  • +200% Birth rate
  • 3 days maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
EmeraldSapphire*GoldRuby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race Changes
    2. Personality Changes
    3. Mechanic Changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
    1. Dragon's Table
Contributors (1)

Written by the Utopia community on the original wiki: Leonidas.