Age 59

Age 59
Name:

An Honorable Proposition

Number:

59

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

13 September 2013

End:

13 December 2013

Duration (in days):

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

An Honorable Proposition (Age 59) - finished Age on World of Legends server.

Changes in brief

Race's Changes

  • Avians
    • +30% Birth Rate (was +25%)
    • lost - 25% Birth Rate
    • Spells: Fanaticism, Greater Protection
    • Elite: 6/2, 525gc, 5NW
  • Dwarves
    • +30% Building Efficiency (was +25%)
    • lost + 20% Spell Damage (Instant Spells)
    • lost + 50% Food Consumption
    • new -10% attack gains
    • Spells: Fools Gold, Quick Feet
    • Elite: 6/3, 700gc, 5.25NW
  • Elf
    • +30% wpa (was + 50 %)
    • new Revives dead troops
    • new -50% defensive losses
    • lost + 1 Defence Specialist Strength
    • lost + 1 Mana Recovery / Tick in war
    • Spells: Nightmares, Amnesia, Pitfalls, Mages Fury
    • Elite: 5/3, 600gc, 5NW
  • Faery
    • +20% Spell damage (instant spells)
    • +20% Sabotage damage
    • lost + 10% TPA
    • lost + 10% WPA
    • lost - 50% effects from honor
    • lost - 3 Generals
    • Elite: 3/5, 800gc, 5.25NW
  • Halflings
    • new +10% population
    • lost + 1 Stealth Recovery / Tick
    • -20% Birth Rate (was -15%)
    • lost - 15 % Attack Gains
    • Soldiers: 2/2 Elite: 4/4, 300gc, 4NW
  • Human
    • new +30% Science Effectiveness
    • new -10% population
    • lost + 8 % Population
    • lost + 30 % Sabotage Damage
    • lost + 30 % Spell Damage (Instant Spells)
    • lost + 1 Offense Specialist Strength
    • Spells: Tree of Gold, Fountain of Knowledge, Clear Sight
    • Elite: 6/4, 1000gc 5.5NW
  • Orcs
    • new Free draft
    • new +15% Enemy casualties when attacking
    • new + 15% Enemy casualties when attacking
    • new -20% science effectiveness
    • lost Earns Elite Credits
    • lost - 50 % Combat Instant Spell Damage and Duration
    • lost - 50 % Sabotage Damage
    • Spells: Reflect Magic
    • Elite: 7/1, 700gc, 5.75NW
  • Undead
    • lost - 20% science effectiveness
    • new -1 General
    • Spells: Town Watch

Personality's Changes

  • The Merchant
    • Gain 50% more Specialist and Building Credits (was 40%)
    • lost - 50 % Money Losses from Plunders
  • The Sage
    • new Every 4 acres generates 1 book
    • -50% cost of science (was -25%)
    • lost + 25 % Science Effectiveness
    • lost - 50 % Losses on Learn Attacks
  • The Rogue
    • lost Each Thieves' Den functions as Two
  • The Mystic
    • lost + 30 % Spell Duration (For Duration Spells Only)
  • The Warrior
    • new +1 General
    • +10% OME in war (was 15%)
    • lost Reawaken 30% Casualties
  • The Tactician
    • lost Ambush Immunity
  • The Cleric
    • -50% Your Military Casualties (on attack or defense) (was 30%)
    • lost + 1 General
  • The War Hero
    • lost + 50% more bonuses from honor

Game mechanic changes

  • Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
  • Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.
    • [* ]Population mod on honor is reduced to 1%
    • Attacking honor gains/losses in war have been reduced
    • Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
    • Op and spell honor gains/losses in war have been unchanged
    • Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
    • The honor gains curve has been significantly changed to address top/bottom feeding issues
  • TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
  • Sitting: The minimum is changed from 3 days to 1 day.
  • War Win Chart: New formula in effect that considers your opponents war wins.
  • Hostile meter: Reduced to from 200 points to 150.

Races

AviansDwarvesElvesFaeries
  • - 30% Attack Time
  • + 30% Birth Rate
  • + 30% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% WPA
  • Revives dead troops (all troops killed in attacks revive as soldiers)
  • - 50% defensive losses
  • + 20% Spell Damage (Instant Spells)
  • + 20% Sabotage Damage

Fanaticism, Greater Protection

Fools Gold, Quick Feet

Nightmares, Amnesia, Pitfalls, Mages Fury

Access to All Racial Spells

  • No Access to Stables
  • - 10% Attack gains
  • Can't use Accelerated Construction

Elite: 6/2, 525gc, 5NW

Elite: 6/3, 700gc, 5.25NW

Elite: 5/3, 600gc, 5NW

Elite: 3/5, 800gc, 5.25NW

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Numbers last updated 1 Sep 2015. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • + 50% TPA
  • + 10% population
  • - 50% Thief Cost
  • Soldiers: 2/2 (3NW)
  • + 30% Science Effectiveness
  • + 30 % Gains
  • Free draft
  • + 15% Enemy casualties when attacking
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge, Clear Sight

Reflect Magic

Town Watch

  • - 20% Birth Rate
  • - 10% Population
  • - 20% science effectiveness
  • Basic Thievery (Intel operations only)
  • - 1 General

Elite: 4/4, 300gc, 4NW

Elite: 6/4, 1000gc 5.5NW

Elite: 7/1, 700gc, 5.75NW

Elite: 7/2, 1000gc, 6NW

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Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Personalities

MerchantSageRogueMystic
  • + 20 % Income
  • Gain 50% more Specialist and Building Credits
  • - 50% cost of science
  • Every 4 acres generates 1 science point
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Access to Meteor Showers spell
  • All Guilds are twice as effective
  • + 1 mana per tick in War

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

 
WarriorTacticianClericWar Hero
  • + 1 General
  • + 10% OME in war
  • Enhanced Conquest range
  • - 15% Attack Time
  • Accurate Espionage
  • - 50% Own Casualties
  • - 50% train time
  • Immune to all dragon effects
  • Immune to The Plague

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost
  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
EmeraldSapphire*GoldRuby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Numbers last updated 1 Sep 2015. Changed? Help keep it current.

Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race's Changes
    2. Personality's Changes
    3. Game mechanic changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
    1. Dragon's Table
Contributors (2)

Written by the Utopia community on the original wiki: Eucariot, Leonidas.