Age 54

Age 54
Name:

A Call to Arms

Number:

54

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

11 May 2012

End:

7 August 2012

Duration (in days):

88

Numbers last updated 19 Aug 2012. Changed? Help keep it current.

A Call to Arms (Age 54) - finished Age on World of Legends server.

Changes in brief

Race's Changes

  • Avian
    • -25% Attack Time (was 30%)
    • +40% Sabotage damage
    • Lost Defensive Specialist Strength +1
    • Spell book: Town Watch, Vermin, Mystic Aura
    • Elite: 7/2, 600gc, 6.25NW
  • Dwarf
    • + 15% BE (was 20%)
    • + 30% Spell Damage (Instant Spells)
    • Lost - 25% Thievery Effectiveness
    • Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
    • Elite: 7/3, 750gc, 6.5NW
  • Elves
    • +50% WPA
    • +1 mana in war (was 2)
    • Lost + 30% Spell Damage (Instant Spells)
    • Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
    • Elite: 6/4, 700gc, 6NW
  • Faery
    • + 30% Spell Damage (Instant Spells)
    • + 30% Sabotage damage
    • + 30% WPA and TPA (was 50%)
    • Offensive Specialist Strength -2 (was -1)
    • Spellbook: All racial spells
  • Halflings
    • +50% TPA
    • -15% Birth Rate (was 20%)
    • Lost + 10% Population
    • Lost Espionage operations are 100% accurate in war
    • Spellbook: Invisibility, Town Watch
  • Humans
    • +10% Population
    • + 50% Sabotage damage
    • + 50% Spell Damage (Instant Spells)
    • + 1 Offense specialist strength
    • Lost + 30% Income
    • Lost + 40% Thievery Damage (Sabotage Ops)
    • Lost - 20% Magic Effectiveness
    • Lost - 1 Offensive Specialist Strength
    • Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
    • Elite: 5/5, 500gc, 5NW
  • Orcs
    • +20% gains (was 25%)
    • -75% Combat Instant Spell Damage and Duration (was 50%)
    • -75% Sabotage Damage
    • Lost - 10% building efficiency
    • Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
  • The Undead
    • - 25% science effectiveness (was 20%)
    • lost Basic Thievery Operations Only
    • Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity

Personality's Changes

  • The Merchant
    • +30% Income (was 40%)
  • Shepherd
    • forgotten (removed)
  • The Sage
    • + 25% Science effectiveness (was 20%)
    • -66% Losses on Learn Attacks (was 75%)
    • Immune to The Plague
    • Lost - 20% Book Costs
    • Lost - 20% Research Time
    • Lost Every 4 Acres produces 1 Book / Tick
  • The Mystic
    • +50% Spell Duration (was 30%)
    • +1 mana per tick in War
  • The Warrior
    • +1 General
    • +15% OME in war (was 10%)
    • Enhanced Conquest range
    • Lost + 50% bonuses from honor
    • Lost +15% Enemy Casualties (on attack or defense)
    • Lost -15% Your Military Casualties (on attack or defense)
  • The Tactician
    • Gain 50% more Specialist and Building Credits (was 30%)
    • Accurate Espionage (in war)
    • Lost -30% Military Training Time
    • Lost -50% Land Losses when Ambushed
  • The Cleric
    • Animate Dead spell always active
    • Lost + 1 General
  • The War Hero
    • appeared
    • +50% more bonuses from honor
    • -50% draft cost
    • -50% train time
    • -50% Land Losses on Ambush Attacks

Game mechanic changes

  • If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
  • Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
  • Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
  • The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
  • War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
  • A war ending will grant, for both kds:
    • All land currently out with armies at war end returns home immediately.
    • Instant population growth of 20% of your max pop if you are under 50% of your max pop
    • +500% Birthrate
    • 30% reduction in training costs of all troops.
    • Draft cost reduced 50%
  • Winning a war will grant the following:
    • +10% honor taken from the opponents honor pool
    • 100 books of science per acre based on your median province
    • 3 times your median provinces acres in spec credits
    • Free building credits to the total of your current unbuilt acres

Races

AviansDwarvesElvesFaeries
  • - 25% attack time
  • +40% Sabotage damage
  • + 15% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% Spell Damage (Instant Spells)
  • + 1 Mana Recovery / Tick in war
  • + 50% WPA
  • + 1 defence specialist strength
  • + 30% Spell Damage (Instant Spells)
  • + 30% Sabotage damage
  • + 30% WPA and TPA

Town Watch, Vermin, Mystic Aura

Quick Feet, Fanaticism, Fools Gold, Clearsight

Pitfalls, Mages Fury, Amnesia, Nightmare

Access to All Racial Spells

  • - 10% attack gains
  • No Access to Stables
  • +50% Food Consumption
  • Can't use Accelerated Construction
  • - 10% Population
  • - 2 Offensive Specialist Strength

Elite: 7/2, 600gc, 6.25NW

Elite: 7/3, 750gc, 6.5NW

Elite: 6/4, 700gc, 6NW

3/8, 1000gc, 7.5NW

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Numbers last updated 19 Aug 2012. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • +50% TPA
  • +1 stealth
  • - 50% thief cost
  • +10% Population
  • + 50% Sabotage damage
  • + 50% Spell Damage (Instant Spells)
  • + 1 Offense specialist strength
  • + 20% Gains
  • Earns Elite Credits
  • -50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch

Tree of Gold, Fountain of Knowledge, War Spoils

Bloodlust, Fanaticism, Aggression, Reflect Magic

Greater Protection, Town Watch, Animate Dead, Chastity

  • -15% birthrate
  • -75% Combat Instant Spell Damage and Duration
  • -75% Sabotage Damage
  • - 25% science effectiveness

Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW

Elite: 5/5, 500gc, 5NW

9Elite: 9/2, 850gc, 7.25NW

9/3, 1000gc, 7.5NW

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Numbers last updated 19 Aug 2012. Changed? Help keep it current.

Personalities

MerchantSageRogueMystic
  • + 30% Income
  • - 50% Money Losses from Plunders
  • Immunity to Income Penalties
  • + 25% Science Effectiveness
  • - 66% Losses on Learn Attacks
  • Immune to the Plague
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • +50% Spell Duration (For Duration Spells Only)
  • +1 mana per tick in War

Numbers last updated 19 Aug 2012. Changed? Help keep it current.

 
WarriorTacticianClericWar Hero
  • +1 General
  • +15% OME in war
  • Enhanced Conquest range
  • Gain 50% more Specialist and Building Credits
  • -15% Attack Time
  • Accurate Espionage (in war)
  • - 50% Own Casualties
  • Animate Dead spell always active
  • +50% more bonuses from honor
  • -50% draft cost
  • -50% train time
  • -50% Land Losses on Ambush Attacks

Numbers last updated 19 Aug 2012. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost
  • 4 days maximum duration
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
EmeraldSapphireGoldRuby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Numbers last updated 19 Aug 2012. Changed? Help keep it current.

Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race's Changes
    2. Personality's Changes
    3. Game mechanic changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
  6. Dragon's Table
Contributors (1)

Written by the Utopia community on the original wiki: Eucariot.