Age 47

Age 47
Name:

The Age of Justice

Number:

47

Official Information
Server:

World of Legends

Status:

finished

Owner:

Jolt Online Gaming

Dates
Start:

26 May 2010

End:

06 September 2010

Duration (in days):

104

Numbers last updated 28 May 2017. Changed? Help keep it current.


The Age of Justice (Age 47) - finished Age on World of Legends server.

Changes in brief

Race's Changes

  • Halflings
    • appeared form nothing
    • Sabotage success:: +40%
    • Sabotage gains: +40%
    • Stealth recovery per tick: +1
    • Immune to Clear Sight
    • Specific Spellbook: Quick Feet, War Spoils
    • Eli: 6/5 $550
  • Avian
    • Gains on Attacks (NEW): +30%

Personalitie's Changes

Game mechanic changes

  • Thievery operations will be split into two categories - Espionage and Sabotage.
  • Espionage will consist of information gathering operations and Sabotage will involve destructive operations.
  • In order to increase the importance of thievery, Crystal Ball and Crystal Eye shall be removed from spells and added as espionage thievery operations.
  • If you send 50% or more or your thieves you reduce the randomization factor to 3%.
  • If you send a small fraction of your thieves (say 1%) you will suffer from about 25% randomization.
  • Crystal Ball(Mystics) becomes Spy on Throne(Thievery)
  • Crystal Eye(Mystics) becomes Snatch News(Thievery)

Races

AviansDwarvesDarkElfElves
  • - 25% attack time
  • +30%Gains on Attacks
  • Immunity to Ambush
  • + 30% Building Efficiency
  • Free Building Construction
  • Immunity to Fog
  • Offensive Specialist Strength : +1
  • Spells don't consume runes
  • +30% Spell potency (efficacy & duration)
  • + 1 Mana Recovery / Tick
  • + 30% Spell success

Clear Sight, Town Watch

Fog, Animate Dead

Invisibility, Fool’s Gold, Nightmares, Tree of Gold

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

  • No Access to Stables
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • -15% Sabotage gains

8/3 Elite - $800

7/4 Elite - $800

6/4 $650

7/4 Elite - $800

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Numbers last updated 28 May 2017. Changed? Help keep it current.

 
GnomeHalflingsHumansOrcs
  • +40% Espionage success
  • +15% Spell success
  • 100% Accurate Espionage Intel
  • + 40% Sabotage success
  • + 40% Sabotage gains
  • + 1 Stealth recovery per tick
  • Immune to Clear Sight
  • + 25% Income
  • + 1 Defensive Specialist Strength
  • + 50% Gains
  • Train Elites with Specialist credits
  • Spreads and is immune to the Plague

Town Watch, Vermin, Chastity

Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression

  • -50% Cost of Thieves
  • No Hospitals
  • - 25% Spell success
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • -1 Defensive Specialist Strength

5/5 $400

6/5 Elite - $550

8/3 Elite - $800

9/2 Elite - $850

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Numbers last updated 28 May 2017. Changed? Help keep it current.

Personalities

MerchantShepherdSageRogue
  • +25% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Land generates 4 bushels of food per acre daily
  • Immunity to food penalties from Drought & Storms
  • Immune to Plague
  • -30% Explore time and costs
  • +10% Population Limit
  • +15% Birth Rates
  • + 30% science effectiveness
  • - 30% Book Costs
  • -30% Learn Time
  • -50% Losses on Learn Attacks
  • Every 2 Acres of land produces 1 Science Book per Hour
  • +1 Stealth recovery per tick
  • Access to all thievery operations

Numbers last updated 28 May 2017. Changed? Help keep it current.

 
MysticTacticianWarriorArtisan
  • Meteor Showers spell
  • All Guilds are twice as effective
  • Access to enhanced Conquest Attack at all times
  • Gain 50% more Specialist and Building Credits
  • -30% Military Wages
  • -30% Military Training Time
  • -30% Draft Cost
  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • -15% Attack Time
  • -30% Building construction time
  • 25% more Effective All Capacity and Flat Rate Buildings
  • 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks

Stances

Stances
NormalAggressivePeacefulFortified
  • No effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +15% Military Wages
  • Doubles Conflict Meter
  • +5% Building Efficiency
  • +30% Birth Rates
  • -15% Attack Gains
  • -15% Magic Effectiveness
    on enemies
  • -20% Construction Time
  • +10% Defense
  • -15% Offensive
  • 15% Longer Attack Times

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 48 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
EmeraldSapphireGoldRuby

+10% Combat Losses -10% Gains

-20% Thievery & Magic Effectiveness

-15% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Numbers last updated 28 May 2017. Changed? Help keep it current.

Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race's Changes
    2. Personalitie's Changes
    3. Game mechanic changes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
  6. Dragon's Table
Contributors (2)

Written by the Utopia community on the original wiki: Eucariot, Utopia wolf.