Age 66

Age 66
Name:

Thunder and Bedlam

Number:

66

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

2 September 2015

End:

2 January 2016

Duration (in days):

122

Numbers last updated 25 Jul 2016. Changed? Help keep it current.

Age of Thunder and Bedlam (Age 66) - finished Age on World of Legends server.

Changes in brief

Race Changes

Avian
-30% Attack Time
+50% Birth Rate
Ambush Immunity
+ 1 General
Cannot use Stables
Elite: 6/2, 600gc, 5.5 nw
Spellbook: Fanaticism, Greater Protection
Dwarf
+30% Building Efficiency
Free Building Construction and Can Use Credits To Raze Buildings
Can’t use Accelerated Construction
+ 50% food consumption
Spellbook: Fools Gold, Mystic Aura, Pitfalls
Elite: 6/3, 750gc, 6.5NW
Elf
+ 40% Spell Success (WPA)
+1 defensive specialist strength
-30% defensive losses
Spellbook: Nightmares, Pitfalls, Invisibility
Elite: 5/4, 700gc, 6NW
Faery
+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick
Spellbook: All racial spells
Elite: 3/5, 650gc, 6.25NW
Halfling
+50% Thievery Operation Success (TPA)
-50% thief cost
+10% population
+1 offensive specialist strength
Cannot use hospitals
Spellbook: Aggression, Mages Fury
Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW
Human
+ 20% Offensive Military Efficiency
Every 3 acres generates 1 book of science

- 20% battle gains
Spellbook: Fountain of Knowledge, Quick Feet
Elite: 6/3, 750, 5.75NW
Orc
+30% Attack Gains
Free draft
+25% Enemy casualties when attacking
-20% science effectiveness
Spellbook: Reflect Magic, Clear Sight
Elite: 7/1, 750gc, 6NW
Undead
-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead
Elite: 7/2, 800gc, 6.5NW

Personality Changes

The Merchant
Gain 20% more Specialist and Building Credits
Immune to Income Penalties
Access to Tree of Gold
Starts with +1600 specialist credits
The Mystic
All Guilds are twice as effective
+1 mana per tick
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards
The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves
The Sage
+33% Science Effectiveness
Access to Amnesia
Starts with 40000 science books
The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior
+20% Offensive Military Efficiency in War
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects
Access to War Spoils
Starts with 400 elites 

Bug Fixes

  • There have been fixes implemented for some issues with the shop, espionage page and intra-kingdom attacks (this one is speculative).

Races

AviansDwarvesElvesFaeries
  • - 30% Attack Time
  • + 50% Birth Rate
  • Ambush Immunity
  • + 1 General
  • + 30% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 40% WPA
  • + 1 Defensive Specialist strength
  • - 30% defensive losses
  • + 20% Combat Instant Spell damage
  • + 20% Sabotage Operation damage
  • + 20% Spell duration
  • + 1 mana per tick in War
  • + 1 stealth per tick

Fanaticism, Greater Protection

Fools Gold, Pitfalls, Mystic Aura

Nightmares, Pitfalls, Invisibility

Access to All Racial Spells

  • Cannot use Stables
  • Can't use Accelerated Construction
  • + 50% food consumption

Elite: 6/2, 600gc, 5.5NW

Elite: 6/3, 750gc, 6.5NW

5/4, 700gc, 6NW

Elite: 3/5, 650gc, 6.25NW

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Numbers last updated 25 Jul 2016. Changed? Help keep it current.

 
HalflingsHumansOrcsUndead
  • + 50% TPA
  • + 1 offensive specialist strength
  • - 50% thief cost
  • + 10% population
  • + 20% Offensive Military Efficiency
  • Every 3 acres generates 1 book of science
  • + 30 % Attack Gains
  • Free draft
  • + 25% Enemy casualties when attacking
  • - 75% Offensive losses on attacks you make
  • Spreads and is Immune to The Plague
  • No Food Required

Mage's Fury, Aggression

Fountain of Knowledge, Quick Feet

Reflect Magic, Clear Sight

Town Watch, Animate Dead

  • - Cannot use Hospitals
  • - 20% battle gains
  • - 20% science effectiveness
  • Basic Thievery (Intel operations only)

Soldiers 2/2, Elite: 4/4, 350gc, 5.25NW

Elite: 6/3, 750gc 5.75NW

Elite: 7/1, 750gc, 6NW

Elite: 7/2, 800gc, 6.5NW

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Numbers last updated 25 Jul 2016. Changed? Help keep it current.

Personalities

MerchantSageRogueMystic
  • Gain 20% more Specialist and Building Credits
  • Immune to Income Penalties
  • Access to Tree of Gold
  • Starts with +1600 specialist credits
  • +33% Science Effectiveness
  • Access to Amnesia
  • Starts with 40000 science books
  • + 1 Stealth recovery per tick
  • + 100% land effect from Thieves Dens
  • Access to all Thievery Operations
  • +75% Thievery Science Effectiveness
  • Access to Vermin
  • Starts with +400 thieves
  • All Guilds are twice as effective
  • + 1 mana per tick
  • + 50% Magic Science Effectiveness
  • Access to Meteor Showers, Chastity, Nightmares
  • Starts with +200 Wizards

Numbers last updated 25 Jul 2016. Changed? Help keep it current.

 
WarriorTacticianClericWar Hero
  • + 20% OME in War
  • Enhanced Conquest range
  • Access to Bloodlust
  • Starts with +800 soldiers and +800 specialist credits
  • - 15% Attack Time
  • Accurate Espionage
  • Access to Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • - 30% Your Military Casualties (on attack or defense)
  • Immune to The Plague
  • Access to Pitfalls
  • Starts with +800 soldiers and +800 specialist credits
  • + 100% Honor Effects
  • Converts some Specialists into Elites on successful land attacks
  • Immune to all Dragon effects
  • Access to War Spoils
  • Starts with 400 elites

Numbers last updated 25 Jul 2016. Changed? Help keep it current.

Stances

Stances
NormalAggressiveFortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -40% Military training time and cost
  • +40% draft speed
  • -50% Construction time and cost
  • +200% Birth Rate
  • 72 hours maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
CeasefireNormalUnfriendlyHostileWar
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"

After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time

After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
EmeraldSapphire*GoldRuby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.

Numbers last updated 25 Jul 2016. Changed? Help keep it current.

Ages
Ages1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105

On this page
  1. Changes in brief
    1. Race Changes
    2. Personality Changes
    3. Bug Fixes
  2. Races
  3. Personalities
  4. Stances
  5. Relations
    1. Dragon's Table
Contributors (2)

Written by the Utopia community on the original wiki: Leonidas, Utopia wolf.