Click here to view Races. Personalities (for Age 168) The GeneralThe SaboteurThe Raider +100% Effects from Honor -10% Attack Time +30% Dragon Slaying Strength +1 to Offensive Specialist Strength +3/1 to Elites Starts with +1000 Elites Spellbook: Wrathful Smite, Hero's Inspiration, Divine Shield +2 Stealth Per Tick +2 Mana Per Tick +50% to Thievery Den Effectiveness +50% to Guild Effectiveness +0/4 to Elites Access to Invisibility, Meteor Showers, Chastity, Sloth Access to Subdue Wizards, Greater Arson, Propaganda Starts with +2000 Thieves and Wizards +20% Sabotage Damage +20% Instant Spell Damage -50% Thief Losses 15% DME +50% Wizard Production +3/2 to Elites Access to Mist, Pitfalls, Amnesia, Gluttony Access to All Thief Ops Starts with +1000 soldiers/credits and +1000 thieves The WarlordThe ZuluThe Mystic +10% Offensive Military Efficiency(OME) +10% Enemy Casualties in Combat +50% Ambush Protection +25% Draft Speed +4/0 to Elites Access to Bloodlust, Aggression Starts with +2000 soldiers and credits +1 Off Spec Strength -25% Guard Station Effectiveness +100% Chance to Spread Plague +2 Prisoner/Mercenary Strength +2/3 to Elites Access to Nightmares, Animate Dead, Fanaticism, Quick Feet Access to Propaganda and Greater Arson Starts with +1000 Soldiers and Credits Starts with 500 Elites +100% Guild Effectiveness +1 Offensive Specialist Strength Immune to Plague +5% Maximum Population -50% Self Spell Costs +1/3 to Elites Access to Meteor Showers, Chastity, Clear Sight, Greater Protection Starts with 1000 Wizards Starts with +1500 Soldiers and Credits