Welcome to the Final Changes for Age 113!
Schedule:
WoL Age 113 Open: 9th November
WoL Age 113 Start: 12th November @ 18:00 GMT
WoL Age 113 End: TBD
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Core Mechanics & Modifications
Festive Boost Week (Global Rotating Buff)
- Each day, between 24 Dec – 1 Jan, one global modifier from a short hidden list will apply to everyone.
Unique Abilities (UA)
- Cooldowns reduced to 23 Days (was 24).
- Any activated ability with a duration of 1 Day now lasts 2 Days.
- Any Unique Ability that provides a bonus to the province as a result of a successful attack:
- If the attacker is at war, the target must be in the kingdom they are at war with for the ability bonus to trigger.
- Bonuses cannot stack — if triggered again, the duration simply renews (e.g., 3 Days left on +Sabotage Damage → now 6 Days left, not double the bonus).
- Keep in mind the definition of “Successful Attack.”
- These bonuses appear on your Throne page, similar to spells, with a countdown timer.
- Enemies viewing your SoT/CB can also see these active bonuses.
War Declarations
- When attempting to declare war against a Kingdom that is less networth than your Kingdom, the target Kingdom must be considered in-range for both land and net worth to be a war candidate
New Out-of-War Attack Penalties
- When targeting a kingdom that is less than 85% of both your Land and Networth, the following modifiers apply:
- Battle Gains: –10%
- Military Casualties: +10%
- Honour Gains: –25%
War Bounty
- When defeating a Kingdom that was > 10% larger in Networth at war declaration, the victor gains +30% additional Honor and +10% Science Books
Amnesia
- Not accessible next age
Final Races for Age 113 (forum post dated 9 Nov 2025)
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.
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| Skybound Strike (Ability) (War/Hostile) Next attack automatically succeeds with -50% losses; gains scale by offense vs. defense; 0 Honor gains. Cooldown: 23 hours. | 3 / 0 (0.75nw) | 12 / 0 (5.0nw) | 0 / 10 (5.0nw) | 15 / 3 (900gc, 6.75nw) | 900 | 6.5 | Town Watch, Reflect Magic |
Dark Elf Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.
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| Shadow Surge (Ability) When activated, all offensive spells (does not include Ritual) cost -60% runes for the next 2 ticks. Cooldown: 23 hours. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 11 (5.5nw) | 13 / 6 (900gc, 7.5nw) | 900 | 6.0 | Blizzard, Guile, Mage's Fury, Invisibility |
Dwarf Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.
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| Molten Anvil (Ability) Upon activation, for the next 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. Cooldown: 23 Utopian Days. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 10 (5.0nw) | 13 / 6 (1000gc, 7.5nw) | 1000 | 7.0 | Miner's Mystique |
Elf Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.
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| Arcane Surge (Passive) Whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears when mana climbs back above 30%. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 12 (6.0nw) | 12 / 7 (1000gc, 7.5nw) | 1000 | 7.0 | Pitfalls, Wrath, Mist |
Faery Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.
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| Ethereal Mirage (Ability) Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. Cooldown: 23 hours. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 10 (5.0nw) | 4 / 13 (1200gc, 7.25nw) | 1200 | 6.5 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fool's Gold |
Gnome Crafty and clever, Gnomes use their ingenuity to outwit opponents and manipulate the battlefield.
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| Cunning Assault (Passive) Each successful attack has a chance to provide various thievery boosts lasting 6 days. | 3 / 0 (0.75nw) | 11 / 0 (4.5nw) | 0 / 10 (5.0nw) | 14 / 4 (900gc, 6.5nw) | 900 | 6.5 | Quick Feet, Aggression |
Halfling Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.
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| Sneak Attack (Ability) Upon activation, for 2 ticks, Thievery operations incur -50% losses. Cooldown: 23 hours. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 10 (5.0nw) | 12 / 7 (950gc, 7.5nw) | 850 | 6.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.
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| First Aid (Ability) Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. Cooldown: 23 hours. | 3 / 0 (0.75nw) | 13 / 0 (5.2nw) | 0 / 10 (5.0nw) | 7 / 12 (1050gc, 8.0nw) | 1050 | 6.75 | Fountain of Knowledge, Revelation |
Orc Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.
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| Carnage (Passive) Every time an Orc makes a successful attack, a random bonus effect is applied to that attack. | 3 / 0 (0.75nw) | 10 / 0 (4.0nw) | 0 / 10 (5.0nw) | 15 / 2 (1000gc, 6.25nw) | 1200 | 7.0 | Aggression, Bloodlust |
Undead The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.
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| Necrotic Burst (Ability) Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. Cooldown: 23 hours. | 3 / 3 (1.5nw) | 10 / 0 (4.0nw) | 0 / 10 (5.0nw) | 15 / 4 (900gc, 7.25nw) | 900 | 6.5 | Animate Dead, Aggression, Hero's Inspiration |
Numbers last updated 11 Nov 2025. Changed? Help keep it current.
Final Personalities for Age 113 (forum post dated 9 Nov 2025)
| Personality | Bonuses | Penalties | Unique Ability | Starting Bonuses | Spellbook |
|---|---|---|---|---|---|
Artisan Artisans excel in building and production, creating efficient and effective provinces that thrive in economic warfare. |
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| Demolition Mastery (Passive) In War, raze attacks destroy 40% of target buildings instead of the base 30%. | +600 Soldiers +600 Specialist Credits +200 Building Credits | Quick Feet |
Cleric Clerics are devoted healers and defenders, using their abilities to protect their provinces and support their allies.
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| Divine Favour (Passive) When casting self-spells, Clerics have a 50% chance to double spell duration. | +800 Soldiers +800 Specialist Credits | Salvation, Revelation, Divine Shield, Illuminate Shadows |
Heretic Heretics harness chaotic magic to wreak havoc upon their enemies, making them formidable adversaries in the realm of spells.
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| Chaotic Affliction (Active) Upon activation, for 2 ticks, all offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30%. Cooldown: 23 Utopian Days. | +400 Wizards +400 Thieves | Nightmares, Fools Gold |
Mystic Mystics are masters of arcane arts, manipulating magic to gain an edge over their opponents in every encounter.
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| Mana Well (Active) Instantly regain 15% mana. Cooldown: 23 Utopian Days. | +800 Wizards | Pitfalls, Meteor Showers, Mind Focus, Chastity |
Rogue Rogues are stealthy and cunning, specializing in thievery and espionage to undermine their enemies.
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| Shadows in the Night (Passive) Rogues deal +25% sabotage damage if the operation is performed when a Rogue has 50% or more Stealth. | +800 Thieves | Access to All Thievery Operations (No additional spells) |
Tactician Tacticians are strategic planners, using their cunning to enhance attacks and minimize losses.
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| Dragon's Wrath (Passive) 3% of your raw offense will also deal damage to the dragon as well as attack your target. | +800 Soldiers +800 Specialist Credits | No added spells. |
Warrior Warriors are fierce combatants, excelling on the battlefield with exceptional military prowess.
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| Battle Cry (Passive) Upon a successful attack, the attack will destroy 0.5% of the entire population. Cooldown: 23 ticks. | +800 Soldiers +800 Specialist Credits | Righteous Aggressor |
Necromancer Necromancers command the dead, using their powers to resurrect fallen soldiers and spread death among enemies.
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| Grave Harvest (Passive) A successful attack increases your instant spell damage by 20% for 2 days (in War, does not stack). | +800 Soldiers +800 Specialist Credits | Animate Dead, Nightmares, Mystic Aura |
General Generals lead armies with strategic brilliance, enhancing combat effectiveness and training efficiency.
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| General's Command (Active) Once activated, for 2 ticks, all attacks have +60% Honour Gains (War Only). Cooldown: 23 hours. | +800 Soldiers +800 Specialist Credits | No added spells. |
Paladin The Paladin is a holy knight dedicated to smiting evil and protecting the innocent. They support their comrades with divine blessings and are immune against dragons.
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| Smite (Ability) (War/Hostile) Your next successful Traditional March will either:
| +800 Soldiers +800 Specialist Credits | Righteous Aggressor, Salvation, Hero’s Inspiration |
Numbers last updated 11 Nov 2025. Changed? Help keep it current.