Exploring, Construction & Building Formulas

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Construction

Construction Time

Construction Time=16×Racial Mod×Personality Mod×Builders Boon×Double Speed×Expedient Ritual Mod×Artisan Science Mod
Modifier TypeActiveOtherwise
Builders Boon0.751
Double Speed0.51
Double Speed in Protection0.751
War0.751
Expedient Ritual0.8 (if at 100% efficiency)1

Numbers last updated 4 Mar 2024. Changed? Help keep it current.

Construction Costs

Construction Costs=0.05*(land+10000)×Race Mod×Mills Mod×Double Speed×Expedient Ritual Mod×Artisan Science Mod
Modifier TypeActiveOtherwise
Double Speed21
Race: Dwarf0.51
Expedient Ritual0.75 (if at 100% efficiency)1

Numbers last updated 4 Mar 2024. Changed? Help keep it current.

Raze Costs

Raze Costs = (300+(0.05*land) * Artisan Science Mod

Buildings

Building Efficiency

Available Workers         =  Peasants + ROUNDDOWN ( Prisoners / 2 )

Optimal Workers           =  ROUNDDOWN ( Total Jobs * 0.67 )

% Jobs Performed          =  MIN ( Available Workers / Optimal Workers , 1 )

Building Efficiency       =  (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
  • The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
  • Building Efficiency affects all Flat Rate and Percentage-Based buildings.
  • Building Efficiency has NO effect on Capacity component of Capacity Buildings as well as Universities.
  • Changes in Building Efficiency take effect gradually.
Modifier TypeActiveOtherwise
Race: Dwarf1.251
Dragon: Topaz0.751
Spell: Blizzard0.91

Numbers last updated 4 Mar 2024. Changed? Help keep it current.

Building Effects

Percentage Based Buildings = Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race)))
Flat Rate Buildings = Base Effect * (Number of Buildings * (1 + Race)) * BE 
  • In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
  • If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
  • If you have less than 100% BE, additional buildings past 50% will have no effect.
Buildings
Civil BuildingsBarren Lands  • Homes  • Farms  • Mills  • Banks
Military BuildingsTraining Grounds  • Armouries  • Barracks  • Forts  • Castles  • Hospitals  • Stables  • Dungeons
Thievery and Mystic BuildingsGuilds  • Towers  • Thieves' Dens  • Watchtowers
Science BuildingsUniversities  • Libraries
On this page
  1. Construction
    1. Construction Time
    2. Construction Costs
    3. Raze Costs
  2. Buildings
    1. Building Efficiency
    2. Building Effects
  3. Related Links:

Categories: Formulas

Contributors (30)

Written by the Utopia community on the original wiki: Bishop, Clampy, Puppy101, Celien, Isaac, Givenchy, Stupid, Angevin, Bowman, ThZ, BT, Hetchienna18, Trepach, Vraid, Pestermenot, Ordray, Scav, Procariot, Eucariot, Crystopher, Spahrep, Dorus, Zyx, Leonidas, Utopia wolf, Panthira, Avenger, Icebuckle, Sonja says, Fanadin.