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Deprecated. Already added content to the Explore and Growth pages.
Construction
Construction Time
Construction Time=16×Racial Mod×Personality Mod×Builders Boon×Double Speed×Expedient Ritual Mod×Artisan Science Mod
| Modifier Type | Active | Otherwise |
| Builders Boon | 0.75 | 1 |
| Double Speed | 0.5 | 1 |
| Double Speed in Protection | 0.75 | 1 |
| War | 0.75 | 1 |
| Expedient Ritual | 0.8 (if at 100% efficiency) | 1 |
Numbers last updated 4 Mar 2024. Changed? Help keep it current.
Construction Costs
Construction Costs=0.05*(land+10000)×Race Mod×Mills Mod×Double Speed×Expedient Ritual Mod×Artisan Science Mod
| Modifier Type | Active | Otherwise |
| Double Speed | 2 | 1 |
| Race: Dwarf | 0.5 | 1 |
| Expedient Ritual | 0.75 (if at 100% efficiency) | 1 |
Numbers last updated 4 Mar 2024. Changed? Help keep it current.
Raze Costs
Raze Costs = (300+(0.05*land) * Artisan Science Mod
Buildings
Building Efficiency
Available Workers = Peasants + ROUNDDOWN ( Prisoners / 2 ) Optimal Workers = ROUNDDOWN ( Total Jobs * 0.67 ) % Jobs Performed = MIN ( Available Workers / Optimal Workers , 1 ) Building Efficiency = (0.5 * (1 + % Jobs Performed)) * Race * Personality * Tools Science * Dragon * Blizzard
- The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.
- Building Efficiency affects all Flat Rate and Percentage-Based buildings.
- Building Efficiency has NO effect on Capacity component of Capacity Buildings as well as Universities.
- Changes in Building Efficiency take effect gradually.
Numbers last updated 4 Mar 2024. Changed? Help keep it current.
Building Effects
Percentage Based Buildings = Base Effect * BE * MIN(50%, % of building * (1 + Race)) * (100% - MIN(50%, % of building * (1 + Race))) Flat Rate Buildings = Base Effect * (Number of Buildings * (1 + Race)) * BE
- In general, the Max Effect of a %-Based Building is 25 x Base Effect (exceptions apply, refer to table)
- If your BE is less than 100%, the effect you would have with 50% of that building is the maximum.
- If you have less than 100% BE, additional buildings past 50% will have no effect.
Related Links:
| Buildings | |
|---|---|
| Civil Buildings | Barren Lands • Homes • Farms • Mills • Banks |
| Military Buildings | Training Grounds • Armouries • Barracks • Forts • Castles • Hospitals • Stables • Dungeons |
| Thievery and Mystic Buildings | Guilds • Towers • Thieves' Dens • Watchtowers |
| Science Buildings | Universities • Libraries |