- +50% Guild Effectiveness
- +25% Hospital Effectiveness
- +20% Wizards Per Acre
- +50% Science Effectiveness - Cunning
- +1% Extra Mana Per Tick
- +1% Extra Stealth Per Tick
- Convert Specialists into Elites
- +3/+1 to Elites
- Starts with +1000 Wizards
- Access to Nightmare, Magic Ward, Vermin, Mage's Fury
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- +25% Dragon slaying strength
- +100% Honor Bonus
- +50% Training Grounds Effectiveness
- +25% Science Effectiveness - Resilience
- +50% Science Effectiveness - Valor
- Convert Specialists into Elites
- +3/+1 to Elites
- Starts with 2000 Soldiers and Specialist credits
- Access to Hero's Inspiration, Greater Protection, War Spoils, Animate Dead
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- +10% Battle Gains
- +10% Enemy casualities when attacking
- +10% Enemy casualities when defending
- +25% Barracks Effectiveness
- +25% Science Effectiveness - Tactics
- Convert Specialists into Elites
- +5/-1 to Elites
- Starts with +1000 Elites
- Access to Fanaticism, Bloodlust, Aggression
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