Age 111

In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.

Races

RaceBonusesPenaltiesUnique AbilitySoldierOff. SpecialistDef. SpecialistElite (Off/Def)Cost (gc)NetworthSpellbook
Avian
Race Description

Race Description
A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, and they breed at a ferocious rate.

  • -15% Attack Travel Time
  • -70% Damage from Nightmares
  • Ambush Immunity
  • +15% Own casualties attacking & defending
  • Cannot use Barracks, Stables, or War Horses
Skybound Strike3 / 0101014 / 38506.5Greater Protection, Quick Feet, Town Watch
Dark Elf
Race Description

Race Description
Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive maneuvers, their offensive spells are more efficient than average, as well as resisting enemy magic!

  • +20% Wizards/Acre
  • +10% Offensive Efficiency
  • -50% Rune Cost (non-ritual)
  • Train thieves with credits
  • +20% Explore Cost (gold & men)
  • +35% Thief Cost
Void Tap3 / 0101012 / 69006.0Blizzard, Guile, Invisibility, Mage's Fury
Dryad
Race Description

Race Description
A recently discovered race of magical treefolk, the Dryads are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and its creatures, the Dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong.

  • +30% Draft Rate
  • -30% Military Training Time
  • +15% Attack Travel Time
  • -10% Enemy casualties when attacking & defending
Living Forests3 / 0111017 / 39007.0Ghost Workers, Clear Sight
Dwarf
Race Description

Race Description
Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land.

  • +30% Building Efficiency
  • -50% Construction Time
  • Consumes double food
  • Cannot accelerate construction
Earthshaker3 / 0101013 / 510007.5Miner's Mystique, Heroes' Inspiration
Elf
Race Description

Race Description
An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other races. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.

  • +40% Wizards/Acre
  • +1% Extra Mana/Tick
  • +25% Tower Land Effect
  • -35% Thieves' Den Effectiveness
  • Cannot use Dungeons
Arcane Surge3 / 0101013 / 49506.5Wrath, Mist, Pitfalls, Greater Protection
Faery
Race Description

Race Description
A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.

  • +25% Offensive & Self Spell Duration
  • +1% Extra Mana/Tick (in war)
  • -10% Max Population
Ethereal Mirage3 / 010104 / 129506.75Guile, Miner's Mystique, Mist, Pitfalls, Chastity, Blizzard, Greater Protection, Quick Feet, Town Watch, Fountain of Knowledge, Mage's Fury, Tree of Gold, Vermin, Wrath, Animate Dead, Revelation, Invisibility
Halfling
Race Description

Race Description
A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on thievery operations.

  • +15% Max Population
  • +25% Thievery Per Acre
  • -25% Birth Rate
  • +25% Building Construction Cost
Sneak Attack3 / 0101011 / 58506.25Vermin, Town Watch, Quick Feet
Human
Race Description

Race Description
The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile.

  • +20% Income
  • +15% Barracks, Castle, Hospital, & Training Grounds Effectiveness
  • -40% Farms Effectiveness
  • -25% Wizards/Acre
Strategic Reserves3 / 012107 / 1210506.75Fountain of Knowledge, Revelation
Orc
Race Description

Race Description
The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery.

  • +25% Battle Gains
  • -50% Draft Cost
  • Train elites with credits
  • -20% Building Credits
  • -10% Building Efficiency
  • -20% Specialist Training Credits
Warlord's Fury3 / 0101015 / 410007.25Bloodlust, Aggression
Undead
Race Description

Race Description
The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk.

  • -100% Food Consumption
  • -75% Own casualties when attacking
  • +75% Enemy casualties converted to soldiers
  • Convert specialists into elites on attack
  • Always carries and is immune to plague
  • +20% Rune Cost (non-ritual)
  • -20% Science Effectiveness
Rotting Plague3 / 310814 / 39506.5Animate Dead, Aggression

Numbers last updated 9 Nov 2025. Changed? Help keep it current.

Personalities

PersonalityBonusesStarting BonusesUnique AbilitySpell Book

Artisan

Race Description

Race Description
An artisan is a skilled manual worker who crafts items that may be functional or strictly decorative, items, and tools. The Artisan buildings work more efficiently in their production.

  • +50% Building Credits
  • +50% Flat Rate Capacity and Building Production
  • +20% Science Effectiveness - Artisan
  • Espionage is always successful with double stealth
  • +200 Starting Build credits
  • +600 Starting Soldiers
  • +600 Starting Specialist training credits
Masterful Craftsmanship

Cleric

Race Description

Race Description
Clerics assist their armies on the battlefield personally by healing wounded soldiers to reduce overall troop casualties. They support their comrades with magical blessings.

  • +25% Hospital Effectiveness
  • Defensive specialist gets +1 strength (Does not increase Networth)
  • Elite gets +1 defensive strength
  • Self Spell Mana Cost Reduced by 1
  • +800 Starting Soldiers
  • +800 Starting Specialist training credits
Divine Favour

Heretic

Race Description

Race Description
The Heretic goes against the fundamental norms and does not care. They are perfectly happy dissenting from acceptable arcane beliefs and doctrine.

  • +20% Combat Instant Spell Damage
  • +20% Sabotage Damage
  • -40% Thief Losses
  • +40% Increased Wizard Production
  • +400 Starting Thieves
  • +400 Starting Wizards
Arcane Frenzy

Mystic

Race Description

Race Description
A master of magic, the Mystic has experience with getting the most out of the world of sorcery. Being led by "one of their own" gives a province extraordinary abilities in the mystic arts. Mystics will find themselves having access to one of the most deadly spells that others can simply never experience.

  • +85% Land Effect - Guilds
  • +25% Science Effectiveness - Channeling
  • +1% Extra Mana Per Tick
  • +800 Starting Wizards
Arcane Mastery

Raider

Race Description

Race Description
(No description provided)

  • +10% Offensive Military Efficiency
  • +25% Science Effectiveness - Tools
  • -50% Thieves lost on failed ops in war
  • +25% Thievery Per Acre (TPA)
  • -30% Thief cost
  • +500 Starting Specialist training credits
  • +500 Starting Thieves
  • Allowed Thief Operations: Steal War Horses
Undermining Assault

Rogue

Race Description

Race Description
Widely considered to be evil to the core, the Rogue is a very enigmatic persona. Rogues have extensive experience in the arts of thievery, fraud and crime - but in the Utopian World, this can be used for both good and evil. Rogues will find themselves having access to deadly thievery operations that others can simply never experience.

  • +25% Science Effectiveness - Crime
  • +25% Damage when performing Assassinate Wizards
  • +25% Damage when performing Kidnap
  • +80% Thieves' Den Effectiveness
  • +1% Extra Stealth Per Tick
  • Access all Thievery Operations
  • +800 Starting Thieves
Shadows in the Night

Sage

Race Description

Race Description
(No description provided)

  • -30% Losses on Learn Attacks
  • +15% Science Book Production
  • +15% Scientist Spawn Rate
  • +800 Starting Soldiers
  • +1 Starting Scientists
  • +800 Starting Specialist training credits
Focused ResolveRevelation

Tactician

Race Description

Race Description
The Tactician's focus is on the strategic side of war, allowing swift and accurate movement of troops. Leadership is its own reward and the Tactician's cunning gives you the unique ability to use their strategic advantage to gather information.

  • -15% Attack Travel Time
  • +25% Science Effectiveness - Valor
  • No thief losses on espionage operations
  • +800 Starting Soldiers
  • +800 Starting Specialist training credits
Siege WarfareReflect Magic

Warrior

Race Description

Race Description
Aggressive, powerful and forceful are all adjectives that come to mind when describing the Warrior. Leadership through military power is what being a Warrior is all about.

  • -50% Mercenary Cost
  • +15% Offensive Military Efficiency
  • +5 Prisoner and Mercenary Offensive Strength
  • +25% Science Effectiveness - Tactics
  • +800 Starting Soldiers
  • +800 Starting Specialist training credits
Blood PriceRighteous Aggressor

Numbers last updated 9 Nov 2025. Changed? Help keep it current.

Contributors (1)

Written by the Utopia community on the original wiki: Adret.