| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
Avian
Race Description
Race Description A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, and they breed at a ferocious rate. |
- -15% Attack Travel Time
- -70% Damage from Nightmares
- Ambush Immunity
|
- +15% Own casualties attacking & defending
- Cannot use Barracks, Stables, or War Horses
| Skybound Strike | 3 / 0 | 10 | 10 | 14 / 3 | 850 | 6.5 | Greater Protection, Quick Feet, Town Watch |
Dark Elf
Race Description
Race Description Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive maneuvers, their offensive spells are more efficient than average, as well as resisting enemy magic! |
- +20% Wizards/Acre
- +10% Offensive Efficiency
- -50% Rune Cost (non-ritual)
- Train thieves with credits
|
- +20% Explore Cost (gold & men)
- +35% Thief Cost
| Void Tap | 3 / 0 | 10 | 10 | 12 / 6 | 900 | 6.0 | Blizzard, Guile, Invisibility, Mage's Fury |
Dryad
Race Description
Race Description A recently discovered race of magical treefolk, the Dryads are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and its creatures, the Dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong. |
- +30% Draft Rate
- -30% Military Training Time
|
- +15% Attack Travel Time
- -10% Enemy casualties when attacking & defending
| Living Forests | 3 / 0 | 11 | 10 | 17 / 3 | 900 | 7.0 | Ghost Workers, Clear Sight |
Dwarf
Race Description
Race Description Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land. |
- +30% Building Efficiency
- -50% Construction Time
- Consumes double food
|
- Cannot accelerate construction
| Earthshaker | 3 / 0 | 10 | 10 | 13 / 5 | 1000 | 7.5 | Miner's Mystique, Heroes' Inspiration |
Elf
Race Description
Race Description An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other races. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages. |
- +40% Wizards/Acre
- +1% Extra Mana/Tick
- +25% Tower Land Effect
|
- -35% Thieves' Den Effectiveness
- Cannot use Dungeons
| Arcane Surge | 3 / 0 | 10 | 10 | 13 / 4 | 950 | 6.5 | Wrath, Mist, Pitfalls, Greater Protection |
Faery
Race Description
Race Description A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery. |
- +25% Offensive & Self Spell Duration
- +1% Extra Mana/Tick (in war)
| | Ethereal Mirage | 3 / 0 | 10 | 10 | 4 / 12 | 950 | 6.75 | Guile, Miner's Mystique, Mist, Pitfalls, Chastity, Blizzard, Greater Protection, Quick Feet, Town Watch, Fountain of Knowledge, Mage's Fury, Tree of Gold, Vermin, Wrath, Animate Dead, Revelation, Invisibility |
Halfling
Race Description
Race Description A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on thievery operations. |
- +15% Max Population
- +25% Thievery Per Acre
|
- -25% Birth Rate
- +25% Building Construction Cost
| Sneak Attack | 3 / 0 | 10 | 10 | 11 / 5 | 850 | 6.25 | Vermin, Town Watch, Quick Feet |
Human
Race Description
Race Description The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile. |
- +20% Income
- +15% Barracks, Castle, Hospital, & Training Grounds Effectiveness
|
- -40% Farms Effectiveness
- -25% Wizards/Acre
| Strategic Reserves | 3 / 0 | 12 | 10 | 7 / 12 | 1050 | 6.75 | Fountain of Knowledge, Revelation |
Orc
Race Description
Race Description The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery. |
- +25% Battle Gains
- -50% Draft Cost
- Train elites with credits
|
- -20% Building Credits
- -10% Building Efficiency
- -20% Specialist Training Credits
| Warlord's Fury | 3 / 0 | 10 | 10 | 15 / 4 | 1000 | 7.25 | Bloodlust, Aggression |
Undead
Race Description
Race Description The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. |
- -100% Food Consumption
- -75% Own casualties when attacking
- +75% Enemy casualties converted to soldiers
- Convert specialists into elites on attack
- Always carries and is immune to plague
|
- +20% Rune Cost (non-ritual)
- -20% Science Effectiveness
| Rotting Plague | 3 / 3 | 10 | 8 | 14 / 3 | 950 | 6.5 | Animate Dead, Aggression |