Age 110

Comparison Table (Age 110)

AvianDark ElfDryadDwarf
  • -25% Attack Time
  • +40% Birth Rate
  • Immunity to Ambush
  • No Rune Cost (excluding Ritual)
  • +10% Offensive Military Efficiency (OME)
  • +15% Magic Effectiveness (WPA)
  • Can Train Thieves with Specialist Credits
  • +10% Offensive Military Efficiency
  • +10% Defensive Military Efficiency
  • +20% Dragon Slaying Strength
  • Wages are "always paid"
  • +30% Building Efficiency
  • -60% Construction Time

Access to no additional spells

  • +20% Exploration Costs
  • -10% Building Efficiency (BE)
  • +10% Defensive Military Casualties
  • -15% income
  • Cannot use Accelerated Construction
  • +100% Food Consumption
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 11/0, 4.4nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 13/3, 900gc, 6.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - n/a
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.4nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 12/6, 1050gc, 7.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 13/5, 950gc, 7.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 13/6, 1000gc, 7.5nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw

Numbers last updated 11 Jun 2025. Changed? Help keep it current.

 
ElfFaeryHalflingHuman
  • +30% Magic Effectiveness (WPA)
  • +25% Offensive Spell Duration
  • +25% Self Spell Duration
  • +1 Mana Recovery per Tick (War)
  • +15% Population
  • +25% Thievery Effectiveness (TPA)
  • -10% Military Training Time
  • -10% Population
  • -25% Birth Rate
  • +10% Wages
  • -50% Magic Effectiveness (WPA)
  • -10% Thievery Effectiveness (TPA)
  • No access to Libraries
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 12/4, 900gc, 6.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 4/12, 850gc, 6.75nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.0nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/9, 4.5nw
  • Elite Unit - 11/5, 850gc, 6.25nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 12/5, 1050gc, 6.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw

Numbers last updated 11 Jun 2025. Changed? Help keep it current.

 
OrcUndead
  • +30% Battle (Resource) Gains
  • -75% Draft Cost
  • Train Elites with Specialist Credits
  • -30% Military Casualties
  • Immune to Plague
  • No Food Required
  • Converts Specialist to Elites upon Successful Traditional Marches (20%)
  • All Successful Attacks: Target receives -15% Birth Rate for 5 Ticks
  • -30% Credits gained on successful attacks (Building and Specialist Credits)
  • +1 Self Mana Cost (Excluding Rituals)
  • Undead Thieves and Elites Decay by 0.4% Per Tick.
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 11/0, 4.4nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 15/4, 950gc, 7.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/0, 0.75nw
  • Offensive Specialist - 12/0, 4.8nw
  • Defensive Specialist - 0/10, 5.0nw
  • Elite Unit - 14/3, 1000gc, 6.5nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw

Numbers last updated 11 Jun 2025. Changed? Help keep it current.


//w1nd

Contributors (1)

Written by the Utopia community on the original wiki: W1nd.